September 21: Workshops | September 22: Conference | New York, NY

For help or to register by phone: 310.855.0033 x0


Museum of Jewish Heritage
36 Battery Place, New York, NY 10280
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Sponsor Info.

Hotel List


2011 Event Sponsors

admob by Google





Candian Music Week

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Bopler

Rightscale

boxPAY



OpenFeint
Badgeville



Pillsbury

Wildtangent

RSG Media

Buddy Media

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Media Partners

Served Fresh Media





Game Recruiter

Gamification



WIGI







Boogar Lists












Event Updates

- (9.15.11) Topic of this year's debate has been announced: Is there a need for portable consoles like PS Vita or Nintendo 3DS after the meteoric rise of iOS and Android smartphones?
- (9.12.11) Join the conversation and pre-event buzz on Twitter! Search #NYGC.
- (9.6.11)
30 min Special Lunch Presentation on the latest in gamification techniques presented by Badgeville just added. No extra charge to attend, but only 30 spots available. RSVP required to duan@digitalmediawire.com. First come, first served!
- (9.6.11) Only 2 weeks away from the event! Register now for the conference, and receive 50% off Transmedia Workshop or Social Media Management Workshop!
- (8.31.11) Dan Porter, CEO of social game developer OMGPOP and formerly SVP, Corporate Development, for The Virgin Group in North America joins the event for a Fireside Chat!
- (8.25.11) Announcing Social Media Management Workshop on September 21! Learn how to manage your brand on Facebook with Buddy Media! To register click here (requires separate registration from the conference, max 30 spots available)
- (8.19.11) Special Presentation announced with David Merrill, President and co-founder, Sifteo, about innovation in the intersection of classic games and cutiing-edge technology.
- (8.15.11) Now you can also check out the NYGC Facebook event page here. Mark your self as attending or interested and see who else in your Fabebook network is attending!
- (8.11.11) Why wait until the event to start networking? Check out the NYGC LinkedIn page here and invite your peers and business partners!
- (8.9.11)
Afterparty 6.30-8.30pm sponsored by Arkadium, Pillsbury, Openfeint and Click and Buy to be held at the historic Fraunces Tavern in Manhattan's oldest surviving building! The party will features an open bar, hors d'oeuvres and a whiskey tasting bar with resident whiskey connoisseur Ethan Kelley. All speakers and attendees welcome - your badge is your ticket!
- (8.2.11)
Second Round of speakers added from Hasbro, Majesco Entertainment, Tapjoy, Samsung Electronics, HSN and many more
- (8.1.11) Arkadium, Openfeint and Pillsbury
confirmed to co-sponsor the After-Party on Sept. 22nd! Location TBA.
(7.15.11)
First speakers announced from Sony Computer Entertainment America, OnLive,  EA Sports, GameHouse, GameStop and many more leading companies.
Club Quarters(7.14.11)A discounted hotel room group rate of $271 per night for NYGC attendees and speakers is now available at Club Quarters, Wall Street. There is a lot going on in NYC this week, so book a room early if you're coming in from out-of-town! Call 203-905-2100 and mention group code DIG920 before Aug. 9.
(7.13.11) First workshop announced to take place between 2-6pm on September 21st, on the topic of Transmedia, instructed by the leading producer in the field, Starlightrunner Entertainment's Jeff Gomez. To register click here (requires separate registration from the conference, max 30 spots available)
(7.12.11) New Sponsors and Exhibitors Confirmed from Arkadium, PaymentOne, Vindicia, .mxp4, Rightscale and boxPAY.
(5.27.11) 
Agenda just announced! To submit a speaker, click here.
2011 Keynotes and Special Presentations

Philip RosenbergPhilip Rosenberg, Senior Vice President of Business Development, Sony Computer Entertainment America (SCEA). SCEA is responsible for keeping PlayStation® growing and thriving in the United States, Canada and Latin America. In his role as senior vice president, Phil concentrates on developing new opportunities for growth, building strategic partnership initiatives and driving the company forward in its four-platform SONYstrategy. In a role created specifically to tap Phil’s talent, he leads the team responsible for driving and creating new revenue opportunities for the company. His business development group works in collaboration with the company’s existing sales and marketing teams to create, participate in and cultivate relationships and new business opportunities, while maintaining and growing content alliances.

David MerrillDavid Merrill is President and co-founder of Sifteo. Sifteo is a fun, talented group of technology developers and visionaries, committed to changing the way we interact with computers for the better. SifteoThey are inspired by the importance of play, and how it can help us connect, learn and grow.  Dave is an expert in cutting-edge human-computer interaction, producing multiple award-winning interfaces and technologies that reinvent how people use computers. David and his work have been featured at TED, MOMA, the Discovery Channel and Wired.

Dan Porter, CEO, OMGPOPDan Porter is the CEO of OMGPOP, a social games developer for Facebook, iPhone and the web. OMGPOP is funded by Spark Capital, Bessemer Venture Partners, Softbank and Rho Capital and has over 25 games released with millions of monthly players. Prior, OMGPOPDan was the SVP Corporate Development for Richard Branson and The Virgin Group in North America where he led investments and sat on a number of Boards of Virgin Companies. Dan was also President of TicketWeb, the first online ticketing company, which he sold to Ticketmaster CitySearch.

2011 Panelists & Moderators
Matt Hulett Tom DuBois
Jack Buser
Director,
PlayStation® Home
Sony Playstation Network
Matt Hulett
Chief Gamer
GameHouse (Real Networks)
Tom DuBois
Executive Producer, Games
OnLive 
     
http://www.lagamesconference.com/Lewis.Katherine.jpg Chris Erb
Teemu Huuhtanen
EVP
Sulake Corporation (Habbo)
Katharine Lewis
Deputy Head
FremantleMedia Ventures
Christopher Erb
VP, Marketing
EA Sports 
     
Precious Manchepalli  
Precious Manchepalli
Senior Program Manager – Games
HSN
Neal Sinno
VP of Business Development
Arkadium
Elliot Solomon
VP of Business Development
Omek Gesture Recognition
     
Stanley Kwon
Eric Goldberg
Managing Director
Crossover Technologies
Gene Hoffman
CEO
Vindicia
Stanley Kwon
Director of Industry Products
CBS Interactive
     
Michael Doron
VP, The Americas
Click and Buy
Jay Baage
Event Director
NYGC
Ned Sherman
CEO and Publisher
Digital Media Wire
     
Gavin McConnon Charles Yim, Strategic Partner Development, Google
Gavin McConnon
Co-Founder
boxPAY
Jeff Gomez
CEO & President
Starlightrunner Ent.
Charles Yim
Strategic Partner Development
Google
     
Roger Pavane Volker Hirsch David Wilson, GameStop
Roger Pavane
SVP
PaymentOne
Volker Hirsch
Director, Business Development
Research In Motion
 David Wilson
Divisional VP & GM, Cloud Gaming
GameStop
     
Bergquist Theo Mark Collins  VP Business Development/Content Acquisition, MXP4
Theo Bergquist
CEO And Co-Founder
Gamersgate
Ted Cohen
Managing Partner
TAG Strategic 
Mark Collins
VP Business Development/Content Acquisition
MXP4
     
  Nick Stam, Technical Marketing Director, NVIDIA
Alex St. John
President & CTO
Hi5
 
Sean Kane
Counsel
Pillsbury Winthrop Shaw Pittman LLP
Nick Stam
Technical Marketing Director
NVIDIA
     
Mihir Shah, CEO, Tapjoy Frank Cartwright Eric Anderson, VP Content and Product Solutions
 Mihir Shah
CEO
Tapjoy
Frank Cartwright
SVP of Product and Platform Development
K2 Network / GamersFirst
Eric Anderson
VP Content and Product Solutions
Samsung Electronics America
     
Aaron Smith, Interactive Media Planner and Digital Strategist, Wieden+Kennedy http://www.nygamesconference.com/JeffAnderson.jpg Michael Pachter
 Aaron Smith
Interactive Media Planner
Wieden+Kennedy
Jeffrey Anderson
SVP of Social and Mobile Games
Majesco Entertainment
Michael Pachter
Managing Director, Equity Research
Wedbush Securities
     
Andrew Pedersen, Social Games
Andrew Pedersen
VP & General Manager,
Social Games
Tagged
Mike Vorhaus
President
Magid Advisors
Douglas Yellin
Director of Product
Large Animal Games
     
Sean Vanderdasson - Senior Vice President, Game Service Dan Yang Reuben Steiger, Managing Partner, IPG Media Lab  
 Sean Vanderdasson
SVP, Game Service
Wildtangent
Dan Yang
SVP, Strategy and Business Development
MTV Networks Entertainment Group
Reuben Steiger
Managing Partner
IPG Media Lab
     
Ori Inbar Marshall Jensen
Michael Cai
Vice President of Video Games
Interpret
Ori Inbar
CEO and Co-Founder
Ogmento
Marshall Jensen
Manager Member
DMW Hexagon, LLC
     
Brad Hargreaves Chris Lee Julie Shumaker, SVP & GM of Media, RockYou
Brad Hargreaves
Founding Partner
General Assembly
Chris Lee
Publishing VP
En Masse Entertainment
Julie Shumaker
SVP & GM of Media
RockYou
     
Sean Spector – Co-Founder and SVP of Business Development and Content, GameFly
Sean Spector
Co-Founder and SVP of Business Development and Content
GameFly
Mark Friedler
Partner
Worlds and Games LLC
Billy Pidgeon
Senior Analyst
M2 Research
     
Adena DeMonte Michael Klotz
Owais Farooqui
SVP Digital Publishing
Atari
Adena DeMonte
Director of Marketing
Badgeville
Michael Klotz
Director of Digital Games
The NPD Group
     
Andrew Schneider, Co-Founder & President Joe Ciarallo Alex LeMay
Andrew Schneider
Co-Founder & President
Live Gamer
Joe Ciarallo
Director of Communications
Buddy Media
Alex LeMay
CEO/Founder/Chief Creative Director
The Shadow Gang
     
Matthew Bellows, CEO, Yesware
Daniel Kayser
Founder/EIC
EpicBattleAxe.com,
Host/Writer
GameTrailers TV,
Host/Producer
GameTrailers.com
Matthew Bellows
CEO
Yesware
Greg Ovalle
EVP
Billing Revolution
     
Kevin Tucker, Producer (Badgeville)
Nathan Camarillo
Executive Producer
Freeverse
Daniel Cheng
Director of Publisher Development
Greystripe
Kevin Tucker
Producer
Badgeville
     
   
Omar Abdelwahed
Executive Producer
Ubisoft Entertainment
   
     

For more information, including speaker, sponsorship and exhibitor opportunities, contact our Event Director, Jay Baage at jay@digitalmediawire.com
Sponsor Info.


Two days of Power Networking with Leaders in the Exploding Games and Connected Entertainment Industries! Past Games Conference Attendees come from the following Companies and Organizations:

Activision, EA, IGN Entertainment, Mattel, Alcatel-Lucent, Microsoft, THQ, Warner Music, Benchmark Capital, Facebook, Sony Television, Paramount, CNBC, PR Newswire, Reed Business Information, EdgeCast Networks, Best Buy, PopCap, Lionsgate, MySpace, Exponential Entertainment, SNL Kagan, Entertainment Hollywood, PC Gaming Magazine, LA Business Journal, Home Media Magazine, Game Reviews, CBS Television, Hands-On Mobile, Greystripe, Glu Mobile, MTV Networks, Nickelodeon Kids and Family Games Group, Variety, Turbine, Sony Online Entertainment, Sony Computer Entertainment (Playstation), KOCE-TV (PBS), LA Times, Nokia, UK Trade & Investment, Digonex Technologies, Technicolor, GSN Digital, Deloitte, Glow Interactive, Parature, Aria Systems, Inc, SuperRewards, Playdom, Unilever, Product Madness, and many more...


2011 Agenda

8:15AM–9:00AM
Registration, Breakfast & Networking


9:00AM–9:15AM
Welcome to the Conference
Ned Sherman, CEO & Publisher, Digital Media Wire
Jay Baage, Event Director, NYGC

9:15AM–10:00AM
2011 Gaming Trends - Analyst and Expert Presentations
Leading analysts and industry experts kick-off the day's discussions with an overview of the latest research that reflects and illustrates the current state of gaming and the directions in which the industry is heading, including: consumer behavior & attitudes; adoption & penetration rates of key technology channels & platforms; and business & economic performance numbers.

Presenters
Michael Pachter, Managing Director, Equity Research, Wedbush Securities
Michael Cai, Vice President of Video Games, Interpret
Michael Klotz, Director of Digital Games, The NPD Group, Inc.

10:00AM–10:30AM
FIRESIDE CHAT
Dan Porter, CEO of social game developer OMGPOP
Interviewed by
: Mike Vorhaus, President, Magid Advisors

10:30AM–10:50AM
NETWORKING BREAK

10:50AM–11:40AM PANEL 1
The State of the Games Industry - View From The Top

Industry leaders discuss the current state of the games industry as the business continues its transition towards a digital future. What does it take to make a successful game these days across platforms? What trends and developments are the most important to the future direction of the industry? How fast is the migration into the cloud happening? What emerging gaming platforms will be the most important in the years to come? How do you make money in this more and more complicated gaming universe with new digital platforms competing with the time and pocketbooks of consumers? Who will be the winners and losers in the years to come?

Panelists
Matt Hulett, Chief Gamer, GameHouse (Real Networks)
Owais Farooqui, SVP Digital Publishing, Atari
Julie Shumaker, SVP & GM of Media, RockYou
Sean Spector, Co-Founder and SVP of Business Development and Content, GameFly
Omar Abdelwahed, Executive Producer, Ubisoft Entertainment
Moderator: Eric Goldberg, Managing Director, Crossover Technologies

11:45AM–12:20PM
Debate Club: Is there a need for portable consoles like PS Vita or Nintendo 3DS after the meteoric rise of iOS and Android smartphones?
Structured as a formal academic debate, panelists are divided into two teams which present arguments either pro or con the gaming topic, trend or phenomenon (the purpose here is to debate as effectively as possible for your assigned side of the argument, despite what your own views/opinions might be). Each team will be given 5 minutes for initial arguments and then it's time for rebuttals. The audience will determine the winner via show of hands. This is usually one of the most popular sessions at DMW’s game conferences and one that you don’t want to miss. Sparks are sure to fly!

Debaters
Pro-Team

Gene Hoffman, CEO, Vindicia
Alex. St. John, CEO, Hi5

Con-Team
Andrew Schneider, Co-Founder & President, Live Gamer
Teemu Huuhtanen, EVP, Sulake Corporation (Habbo)
Moderator: Mike Vorhaus, President, Magid Advisors

12:25PM–12:55PM
KEYNOTE: The Evolution of Today’s Multi-Platform Game Market

Philip Rosenberg, SVP of Business Development, Sony Computer Entertainment America (SCEA)

Video games and game devices have been around for more than 40 years, constantly redefining and pushing the boundaries of interactive entertainment to meet the changing needs of a consumer experiencing more demands on their time, attention and pocketbooks. What once served as a device dedicated solely to providing gamers with access to one-dimensional gaming content, has now morphed into a digital hub for living rooms around the world – capable of playing movies and music while also bringing families together with motion control games and 3D entertainment.

The rise of gaming on smart phones and social platforms, combined with the explosive growth of online content services, has created unprecedented opportunities – and new challenges – within the console market. These changes are spurring new innovations and immersive entertainment experiences that will continue to shape the industry for the next 40 years. The competition is fierce and companies are working harder than ever to innovate and integrate new technologies, features and content to draw consumers in. Phil Rosenberg, Senior Vice President of Business Development, SCEA, will speak about why the gaming business is entering a renaissance age, key trends driving change, and the road ahead for today’s multi-platform game market.

12:55PM–1:45PM
Lunch Buffet in the beautiful upstairs ballroom with views of the Statue of Liberty

1:00PM-1.30PM
Gamification Lunch Panel/Presentation
in the downstairs classroom, sponsored by
Badgeville
Gamification isn't just a hot industry buzzword, it's a real and relevant marketing strategy where game mechanics meet social media to drive real results for your businesses. Join Badgeville for Gamification 101 -- a workshop presenting case studies and best practices for gamification design across retail, media & entertainment, health, education and the enterprise. Badgeville's Social Loyalty Platform makes it easy to track, measure, reward and display any behavior across your digital presence. Learn how Badgeville customers Kings Hawaiian, KidzVuz, 6Theory Media, FQUR Games, Chime.in, Beat the GMAT and more are using smart gamification techniques to increase user behavior 25 percent or more.

Lunch will be served during the panel for those attending. Open to all attendees, but requires RSVP, limited seats available, first come, first served! To RSVP, email duan@digitalmediawire.com.

Presenters
Adena DeMonte, Director of Marketing, Badgeville
Kevin Tucker, Producer, Badgeville

1:45PM–2:10PM
Special Presentation
David Merrill, President and Co-Founder, Sifteo

TRACK A

2:15PM–3:00PM PANEL 2
Cloud Gaming – Evolution or Revolution?
At this very moment we’re witnessing an evolution or even a revolution in the gaming industry – one that has all the characteristics of what our media industry predecessors have and continue to experience (books, music, print, TV, movies, etc.). Videogames are slowly migrating "into the cloud," but how and when can we expect the business models and distribution channels to really start changing? What new forms of distribution work for different types of games? Which devices are going to be driving the future growth of the gaming business? This panel will give you an overview of current trends, provide relevant real-lifecase-studies and give you the unfiltered truth of technological opportunities and challenges facing the games industry in a digital age
.

Panelists
David Wilson, Divisional VP & GM, Cloud Gaming, GameStop
Tom DuBois, Executive Producer, Games, OnLive
Sean Kane, Counsel, Pillsbury Winthrop Shaw Pittman LLP
Eric Anderson, VP Content & Product Solutions, Samsung Electronics
Chris Lee, Publishing VP, En Masse Entertainment
Moderator
: Michael Cai, Vice President of Video Games, Interpret

TRACK B

2:15PM–3:00PM PANEL 3
The Social Factor - Building a Community around Games
Xbox Live and Playstation Network has given gamers a platform to interact real-time with other gamers around the world, express their emotions playing the game and enhance the experience for each other in powerful new ways. This panel will discuss the opportunities to bridle the power of social media to build communities that foster and promote programming in new and innovative ways, not just confined to the networks built around hard core console gaming, but through and on Facebook and other platforms. What's next as gaming meets the internet and social networks?

Panelists
Teemu Huuhtanen, EVP, Sulake Corporation (Habbo)
Jack Buser, Director, Playstation Network
Andrew Pedersen, Vice President & General Manager, Social Games, Tagged
Joe Ciarallo, Director of Communications, Buddy Media
Greg Ovalle, EVP, Billing Revolution
Moderator
: Matthew Bellows, CEO, Yesware
 

3:00PM–3:30PM   
Refreshment & Networking Break
Sponsored by:
admob by Google
 

TRACK A

3:30PM-4:15PM PANEL 4
Smartphones and Handhelds – The Latest in Games for Portable Devices
This panel of decision-makers in the mobile games value chain will bring you up to date on the latest in innovation, pricing, new devices, marketing and distribution models for mobile games. Is the iPhone model with over half a million apps the way of the future for the rest of the business? What can we learn from the Angry Birds phenomenon? How are the operators working with publishers to allow mobile games to really take off? What factors are driving and hindering the industry? How is the mobile industry working with successful online games and brands to grow the market? Is a licensed game or branded title needed to succeed in the current mobile games market? What other platforms are the most exciting and fastest growing; Android, iPad, Samsung Galaxy etc.?

Panelists
Sean Vanderdasson, SVP, Game Service, Wildtangent
Volker Hirsch, Director, Business Development, Research In Motion (RIM)
Charles Yim, Strategic Partner Development, Google
Stanley Kwon, Director of Industry Products, CBS Interactive
Nathan Camarillo, Executive Producer, Freeverse
Moderator: Billy Pidgeon, Senior Analyst, M2 Research

TRACK B

3:30PM-4:15PM PANEL 5

Brands Got Game? How Marketers and Advertisers Can Best Reach Gamers
Millions and millions of Americans play games every day, from social games on Facebook to hardcore games on Xbox 360. This panel of advertising, brand and games executives will discuss opportunities for advertisers and brands to reach consumers through the games, virtual worlds and social networks. How are brand marketers and their agencies navigating this space? What advertising campaigns work in games and online communities? How are consumers reacting to ads in games? How are advertising executives working with game developers? What are the opportunities and challenges in incorporating advertising and brands into games and online communities? On the other side of the coin, how can game companies generate revenue and free mass advertising by incorporating digital game content into brand advertising?

Panelists
Neal Sinno, VP of Business Development, Arkadium
Christopher Erb, VP, Marketing, EA Sports
Mark Collins, VP Business Development/Content Acquisition, MXP4
Aaron Smith, Interactive Media Planner, Wieden+Kennedy
Precious Manchepalli, Senior Program Manager – Games, HSN
Moderator
: Daniel Kayser, Founder/EIC, Host/Writer, Host/Producer - EpicBattleAxe.com, GameTrailers TV, GameTrailers.com

TRACK A

4:20PM-5:05PM PANEL 6
Viral Gaming – Latest Trends in Discovery and Promotion of Games
A vital component for any game to be successful is - being found. How is the role of traditional game console and PC game retailers such as GameStop playing out in this new world? What is the importance of gatekeepers such as Apple's app store and the mobile operators these days for mobile games? What are the most important and emerging social discovery platforms for console, mobile and online games today? How can games and interactive entertainment incorporate features such as user-generated content, sharing, rewards and referral programs? What are the mechanisms and techniques that make game promotion and discovery work in the competitive world of games? This panel of executives from social networks, technology and games companies will tackle these questions and more.

Panelists
Jeff Anderson, SVP of Social and Mobile Games, Majesco Entertainment
Mihir Shah, President and Chief Executive officer, Tapjoy
Douglas Yellin, Director of Product, Large Animal Games
Daniel Cheng, Director of Publisher Development, Greystripe
Moderator: Brad Hargreaves, Founding Partner, General Assembly

TRACK B

4:20PM-5:05PM PANEL 7
Selling Games in the Cloud – Future Proofing Your Business Models
Recently new business models have been shaking up the industry. From virtual goods free-to-play social gaming models pioneered by Zynga, through to traditional subscription based ones. When it comes to mobile games and casual games, a model has emerged with a free version of the game and a paid version for those who are interested in upgrading. Is there enough money to go around for subscriptions? Is advertising a viable option? What hybrid models are emerging? This panel of game experts will give you a glimpse into the future of game monetization and provide many good ideas for what models will work for your products/services.

Panelists
Roger Pavane, SVP, PaymentOne
Theo Bergquist, CEO, Gamersgate
Gavin McConnon, Co-Founder, boxPAY

Frank Cartwright, SVP of Product and Platform Dev., K2 Network / GamersFirst
Michael Doron, VP, The Americas, Click and Buy
Moderator
: Mark Friedler, Partner, Worlds and Games LLC

TRACK A

5:10PM-5:55PM PANEL 8
From Gesture Recognition to 3D - Top Technologies Affecting the Future of Gaming
Hear from technology leaders how you make sure to stay on top of the latest technological innovations affecting the games industry. From 3D displays to gesture recognition and 100+ Touchpad Tablets on the market in 2011, gaming is now reaching totally new demographics and areas such as kitchens with refrigerators and outdoor through billboards. Technology is advancing at an incredible pace and game companies not up to speed on these developments risk being left in the dust. From devices to infrastructure, this panel will pick 10 technologies that you need to know and will discuss the most important trends and developments you need to be aware of in 2011 and beyond.

Panelists
Elliot Solomon, VP of Business Development, Omek
Nick Stam, Technical Marketing Director, NVIDIA
Ori Inbar, CEO and Co-Founder, Ogmento
Reuben Steiger, Managing Partner, IPG Media Lab
Moderator: Marshall Jensen, Manager Member, DMW Hexagon, LLC

TRACK B

5:10PM-5:55PM PANEL 9
Gaming, Film and Television – How To Develop Successful Transmedia Franchises
The relationship between IP content owners and the game industry has sometimes been a rocky one. The result has been few success stories of original film and television IP being turned into films and TV shows and vice versa. How is the relationship between these industries evolving with Transmedia producers now in the mix? What needs to be done to make sure that future media franchises work as well across platforms and mediums? What needs to happen to ensure that all participants - licensors, developers, publishers and distributors - get a fair return on their investments?

Panelists
Jeff Gomez, CEO, Starlight Runner Entertainment
Katharine Lewis, Deputy Head of FremantleMedia Ventures, FremantleMedia North America
Dan Yang, SVP, Strategy and Business Development, MTV Networks Entertainment Group
Alex LeMay, CEO/Founder/Chief Creative Director, The Shadow Gang
Moderator: Ted Cohen, Managing Partner, TAG Strategic

6:30PM–8:30PM   
Cocktail Reception and After Party (Free attendance with NY Games Badge)
Sponsored by:
OpenFeint
Pillsbury


 

 


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More Information:
Digital Media Wire, Inc.
8721 W. Sunset Blvd. P8
Los Angeles, CA 90069
ph. 310-855-0033
 

Produced by
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About NY Games

The most influential decision-makers in the digital media industry gather at NY Games Conference to network, do deals, and share ideas about the future of games and connected entertainment. NY Games Conference – now in its 4th year – features lively debate on timely cutting-edge business topics. Executives from publishers, developers, advertising, investment firms, social networks, technology providers and content companies mingle together at this top industry event.

Sept. 21: Transmedia & Social Media Mgmt
Workshops

This 4-hour event unique in the world, delivering practical, how-to transmedia training led by leading cross-platform producer and strategist Jeff Gomez, CEO of Starlight Runner Entertainment. He will teach his signature transmedia development process to business and ad agency executives, content producers, marketers and creators which has been used for such blockbusters as Hasbro’s Transformers, Mattel’s Hot Wheels, Microsoft's Halo, Coca-Cola's Happiness Factory, Disney's Pirates of the Caribbean, Tron Legacy and James Cameron's Avatar. Click here to register

The world's best brands trust Buddy Media for Facebook & Social Media Marketing. The Buddy Media Platform is the Facebook management system of choice for the world’s largest brands and agencies including Procter & Gamble, Anheuser Busch, Starwood, Delta, Southwest Airlines, Samsung, L’Oreal, the National Hockey League and others. In this exclusive 4 hr workshop you will learn how to manage your brand on Facebook, focusing on the three C's: content, community and of course, commerce. Click here to register

Hotel Group Rate

We have reserved a room block for $271 per night for NYGC attendees at Club Quarters, Wall Street, located at 52 William Street, New York, New York 10005. To book your room, call 203-905-2100 and mention group code DIG920 before August 9.

Hotel Group Rate

We have reserved a room block for $271 per night for NYGC attendees at Club Quarters, Wall Street, located at 52 William Street, New York, New York 10005. To book your room, call 203-905-2100 and mention group code DIG920 before August 9.

About DMW

Digital Media Wire, Inc. launched in early 2000 with a simple yet compelling proposition to provide busy executives with a daily briefing of the most important news stories about the business of digital media. On July 20, 2000, we published the first issue of Digital Media Wire Daily — our daily email newsletter dedicated to objective coverage of news stories about the convergence of media, entertainment and technology. Today, we are a full scale media company that owns and produces 9 major conferences, publishes 6 daily newsletters and 3 directories, and operates the popularar www.dmwmedia.com news and community portal.


Testimonials

“Our panel at NY Games was one of the better ones I’ve participated on. We look forward to future events. I thought the venue was great”
Brian Dunn, Former CEO, Brickfish

“I had a great time at NY Games”
Matt Palmer, GM and EVP, Stardoll Entertainment

“I thought the panels at NY Games were nicely done and the ones I attended had good moderators that fostered quality discussions. The Q&A via text is a nice touch as well”
Kim Easton, Marketing Manager, Fish & Richardson P.C.

“Great event! (NY Games)”
Isaac Larbi, CEO - US, SVP Strategic Partnerships and Sales, Worldwide Sofatronic

“Well done! (NY Games)”
Craig Sherman, CEO, Gaia Online

“Thanks very much for being such an excellent host. The best part of these shows is meeting new people in a fun, relaxed atmosphere. I met with several people that greatly enjoyed your successful event.”
David Klein, Director, New Media, Interpret

“Thank you for providing all of us a wonderful opportunity to network and enjoy. I believe it was a great format for those to make new relationships”
Sande Chen, Grammy and WGA Award Nominee, Game Writer/Designer; Co-author of "Serious Games: Games That Educate, Train and Inform"

"Great format, well run"
Hanna Pantle, AVP, Corporate and Media Relations, BMI

“Really enjoyed the international presence”
Linda Arellano, Coordinator, Digital Content Lab
American Film Institute

 

Photos from Past Events