|September 25-26, 2008 | New York, NY|
Museum of Jewish Heritage
36 Battery Place, New York, NY 10280
DMW Game News
Past DMW Events
David Anderson, Sr. Dir. of Bus. Dev. and Licensing
David Anderson has worked in various capacities at Activision, Inc. for the past ten years, most recently as Head of business development, a position he has held for the past five years.
In this role, Mr. Anderson is responsible for four key areas of business: Forging strategic relationships with consumer products companies to develop promotional and in-game sponsorship opportunities, which were initiated and developed under him over the last six years; Assessing emerging gaming platform opportunities (ie: wireless, interactive TV, broadband and narrowband) and developing a strategy to leverage the company’s content on those platforms; Licensing Activision owned or controlled intellectual properties to develop ancillary revenue streams.
Prior to joining Activision, Mr. Anderson served as a senior account manager for Creditek, a financial services consulting firm where he worked for two years.
Mr. Anderson holds a Bachelor of Arts degree in History from the University of California, Los Angeles.
Manny Anekal, Global Director, In-Game Advertising Operations
Manny Anekal serves as global director of in-game advertising for EA. Since joining the company in September 2007, Manny has leveraged both EA's videogame and community properties to deliver integrated marketing programs for EA's advertisers.
Most recently he has led EA in partnering with Massive and IGA to bring dynamic in-game ads to EA SPORTS franchises including: Madden NFL, Tiger Woods PGA TOUR, NBA LIVE as well as EA's acclaimed Need For Speed and SKATE franchises.
Manny and EA's in-game advertising team will continue to make significant gains in advertising revenues, place more than 30 blue chip advertisers into various EA games, and participate in research with Massive, IGA, Nielsen Entertainment, and Interpret LLC as part of EA's role as a leader in working to establish metrics to support effectiveness of in-game advertising.
Prior to joining EA, Manny was the Integration Manager at Massive Inc.. Before getting into in-game advertising Manny held various analyst positions at VNU eMedia, Time Warner and Accenture.
Manny earned a Bachelor of Business Administration at the University of Miami and currently serves on the IAB Gaming Committee.
Joakim 'Jay' Baage, VP, Content
Digital Media Wire
As VP of Content, Jay wears many hats. He oversees the content in DMW's publications as well as for conferences and other events. Jay furthermore runs the day-to-day operations for the popular DMW news and community site, where he also serves as a Senior Writer. Last, but not least, he works with marketing, public relations and business development across the board for DMW.
Jay got into journalism after high school when he served a year of military service in the Swedish Armed Forces and was selected to join its highly regarded conscript writing staff. He has been hooked on working with media and communication ever since.
Jay now has over 10 years of experience in the media industry serving in a wide range of capacities - from a technology writer and editor at several newspapers and magazines (Reuters, Dagens Industri, Aftonbladet etc.) to working in television (ABC Good Morning America, TV4 Ekonominyheterna), both behind and in front of the camera.
Jay has a Masters Degree in Media, Entertainment and Technology Management from New York University and a Bachelors Degree in Business Administration from Goteborg University in Sweden.
He is a recipient of the Wallenberg Scholarship 2004 and 2006 (Academic Scholarship), The Sweden-America Foundation Fellowship 2005 (Academic Scholarship) as well as awarded a scholarship for being "A Promising New Media Manager" by Swedish Newspaper Publishers' Association 2005 and 2001.
Joakim has a keen personal interest in digital media, music and pop-culture. On his desk, you will find a video iPod, the latest issue of US Weekly and a pair of Cutler and Gross shades.
He claims to listen to music by Paris Hilton only because he "has to be familiar with mainstream music" while heavily promoting new bands from his native Scandinavia like "Peter, Bjorn & John."
Matthew Bellows, VP, Consumer Strategy
Matthew Bellows brings significant videogame and media experience to his role at Vivox. He is responsible for extending the reach and capabilities of Vivox voice services into new games, virtual worlds and communities. Prior to joining Vivox, Matthew served as General Manager for Floodgate Entertainment, a top video games developer based in Boston. Before Floodgate, Matthew was the co-founder of WGR Media, the leading publication for mobile entertainment consumers. While leading WGR, he secured distributed relationships with Verizon, Sprint, AT&T, Yahoo! and others. He sold WGR to CNET Networks in 2004, providing investors with a 125% return after 12 months. Matthew received his MBA with high honors from the Olin School of Management at Babson College.
Peter Blacklow, President
Peter Blacklow is the president of WorldWinner, a wholly-owned subsidiary of Liberty Media Corporation, and EVP of GSN Digital. In this role, he oversees the online games businesses of WorldWinner.com, Teagames.com and GSN.com.
Prior to joining WorldWinner, Peter served as senior vice president of marketing at Monster, the largest global careers Web site, where he was responsible for managing a $100+ million budget. He negotiated and activated the company's U.S. Olympics sponsorship, oversaw five Super Bowl commercials, and helped Monster become a top 20 most visited Web destination. Before his time at Monster, Peter spent five years at Converse, Inc., where he ran their $100 million basketball business unit globally.
Peter is a graduate of Harvard University and has received numerous awards and distinctions, including being named one of the top "Marketers of the Year" by Promo magazine. In addition, Peter serves as a board member of eSkill.com and GuildCafe, and acts as an advisor to SimplyHired.com, Go2 Media and iCache.com.
Michael Bordash, VP, Business Solutions
Michael Bordash is VP, Business Solutions at IPsoft. With a background in software engineering and Linux administration, Michael constructs highly custom support solutions for production application requirements specifically ro the Gaming and Media verticals. Michael developed a new business and support model for Funcom's Age of Conan MMORPG that enabled better alignment between operating expenditure and actual game usage in a hybrid utility model built specifically for Funcom. Michael is also a technology & music columnist, author, editor and media platform architect. He also specializes in open-source LAMP applications for enterprise environments and is the founder of the popular music website, InternetDJ.com.
Prior to joining IPsoft, Michael was a product development consultant for Viacom, Primedia and AT&T Wireless. Michael began his technology career at Bloomberg in 1996.
Michael Cai, Director, Broadband & Gaming
Michael Cai studies developments in broadband services, broadband technologies such as FTTx and broadband wireless, electronic gaming, and other value-added services. He also follows emerging digital home technologies such as networked storage and whole-home entertainment solutions. Michael has written reports on the Chinese telecom market, broadband wireless, broadband services, storage, entertainment middleware, and gaming. Michael has presented his research in numerous industry events including CES, Supercomm, CONNECTIONST, and E3.
Michael earned his MBA with a 4.0 GPA from Baylor University in May 2002. He also holds an MA in leadership from Landegg International University, Switzerland, and a BA in economics from Shandong University, P. R. China.
INDUSTRY EXPERTISE: Multimedia Networks, Consumers and Mobile Platforms, Gaming, Broadband Services, Business of Bundled Services, Broadband Wireless Technologies/WiMAX, and Storage
Michael Chang, CEO & Co-Founder
Michael is responsible for Greystripe's market vision and execution. He was most recently an Associate at Incubic Venture Capital and was responsible for reviewing potential investments in Internet and software companies. It was at Incubic that Michael and Andy conceived of the ad-supported mobile business model. Michael has an MBA from Duke University's Fuqua School of Business and five years of engineering and marketing product management with SAN pioneer Gadzoox Networks. Michael has a BS in EE from Carnegie Mellon University.
Shawn DuBravac, Chief Economist
Shawn G. DuBravac, CFA is the Economist for the Consumer Electronics Association (CEA) where he directs CEA's economic analysis. He is responsible for handling analysis of the economy as it relates to the consumer electronics industry including forecasting future economic activity, econometric studies, examining trade flows, and ascertaining relative health of the industry. DuBravac also provides research into the technology trends underpinning the industry and quantitative support for CEA’s legislative initiatives.
Prior to joining CEA, DuBravac was head research analyst in the Economic Analysis Group of the Department of Justice’s Antitrust Division. He holds economic degrees with Highest Honors from Brigham Young University and George Mason University. He also holds the Chartered Financial Analyst (CFA) designation and is a member of both the CFA Society of Washington, DC and the National Association of Business Economists. He has published on a wide range of topics in finance, economics, and technology. Additionally, DuBravac is an Adjunct Professor in the MBA program at George Washington University.
In his free time, he volunteers in the community by providing financial education through the Virginia Cooperative Extension.
DuBravac resides in Alexandria, Virginia with his wife and three sons.
Brian Dunn, CEO
As CEO of Brickfish™, Brian Dunn oversees all aspects of strategy, finance, sales, and operations for the company.
Dunn previously served as executive vice president, corporate development and chief strategy officer for Macrovision Corporation, the leader in copyright protection for the entertainment and video games industries where he was responsible for corporate strategy, intellectual property, corporate venturing and acquisitions. Dunn was also general manager of Macrovision’s digital cinema and video games businesses.
Dunn’s past experience includes CEO of Metavize, an all-in-one security appliance for small-medium sized businesses and vice president of operations, corporate counsel and chief financial officer of Phase 2 Automation, a factory automation company. Dunn’s diverse background includes financial management positions at Amdahl Corporation and PricewaterhouseCoopers, as well as practicing law at Fenwick and West LLP.
Dunn holds a bachelor’s degree in Accounting from the University of Notre Dame and a Juris Doctorate degree from Santa Clara University School of Law. He is a Certified Public Accountant and a member of the California Bar.
Ranah Edelin, VP, Business Development and Marketing
Ranah Edelin is the VP of Business Development and Marketing at Raptr. Raptr is the social platform for people who like to play and discover games.
Prior to joining Raptr, Ranah managed The Sims Internet Group, the team that manages all of the online businesses for The Sims Label. The Sims Label is one of the 4 big divisions of EA and The Sims is the best-selling PC game franchise of all time, having sold over 100 million units since its launch in 2000.
Before joining EA, Ranah was co-founder and CEO of SingShot Media, the online karaoke website that he co-founded in 2006 and that EA acquired in 2007.
Ranah also worked at RealNetworks/Listen.com and was part of the core executive team that built the award-winning Rhapsody digital music service. Ranah was VP/GM of Business Development, Corporate Development, and International at Listen.com/ RealNetworks.
Ranah has an MBA from the Stanford Graduate School of Business and a BA from Brown University. He also received a Japanese government scholarship to study at Nagoya University and is a Japanese language speaker.
Justin Ficarrotta, Game Designer
Justin Ficarrotta (or just "Fic") is a game designer and programmer for Freeverse in Brooklyn, NY, developer of games for the Mac, PC, Xbox 360, and iPhone. He is currently the lead designer / programmer for two unannounced iPhone games. His credits with Freeverse include Marathon: Durandal for Xbox Live Arcade, and the iPhone versions of Big Bang Sudoku, Jared, and SimStapler.
Fic graduated from UCLA in 2003 with a degree in Computer Science, and got his start in the industry writing absurdly violent, yet award-winning, indie games. "Kill Dr. Cote" won "Best Gameplay" in the uDevGames 2004 contest, and "Arachnoid: Predator of Worlds" took first place overall in the "21 Days Later" contest, hosted by iDevGames.
He enjoys games with rocket launchers, writing biographies in the third person, is a connoisseur of Smartfood popcorn and energy drinks, and is a host on the Best Damn Podcast Ever.
Mark Fischer, Principal
Fish & Richardson
Mark A. Fischer is a Principal in the Boston office of Fish & Richardson P.C. His professional start in media was as a copy editor for the publisher Little, Brown while he was in high school. Today, he represents creative companies, universities, and people in the worlds of new media, technology, entertainment, publishing, and computers. His practice emphasizes the law and business of music, motion pictures, electronic commerce, and new media endeavors such as blogs and user generated content. He focuses on transactions and litigation, especially those that involve the Internet, mobile devices, DVDs, interactive entertainment, gaming, and other ways of linking entertainment and information with technology. Mr. Fischer has experience in drafting the first open source software agreement, overseeing major corporate transactions, managing large international trademark programs, international licensing, litigating the first moral rights lawsuit in Massachusetts, and successfully agenting musical groups to record labels. Over the years he has represented Oscar-winning documentary film makers, Grammy-winning record labels, best-selling authors, and other awardwinning talent. He chairs the firm's Information Technology Steering Committee. Mr. Fischer is also Co-Chair of the firm's Copyright Section, Co-Chair of its Media & Entertainment Section, Co-Chair of the Interactive Entertainment Practice Section, and Chair of the Licensing Subgroup.
Additionally, Mr. Fischer has taught the Advanced Copyright course at Suffolk University Law School for several years. He has also been an Adjunct faculty member teaching the Entertainment Law and Intellectual Property courses at Berklee College of Music, Boston College Law School, Northeastern University School of Law, and New England School of Law.
Jeff Freedman, Director of Strategy and Business Development
Millions of Us / Virtual Greats
Jeff joined Millions of Us in April 2007 and has been central to most of the company's pioneering virtual world and social media marketing campaigns. Jeff has been instrumental in defining our approach to brand strategy and to building our business in a fast-evolving interactive landscape. With a background in consulting, Jeff helps Millions of Us and its clients evaluate marketing and branding programs in the context of broader business goals. He injects long-term thinking and rigorous strategic processes into client discussions of new media, ensuring maximum ROI and the delivery of durable brand value.
Jeff led our award-winning efforts to bring World Wrestling Entertainment into the fast-growing youth-oriented virtual worlds Gaia Online and Habbo Hotel. He has a particularly strong track record in working with entertainment brands, including bringing high-profile indie recording artist Cary Brothers into Gaia. With the launch of Virtual Greats, Millions of Us' affiliate virtual goods business, Jeff has also assumed a management role in that venture, and is helping celebrities and entertainment brands enter existing platforms or build their own virtual environments from the ground up.
Jeff is based in New York City and leads East Coast operations. He is an accredited CPA and holds an MS Business degree from the University of Colorado at Boulder. He received his BA in Political Economics from the University of California at Berkeley.
Eric Goldberg, Managing Director
Eric is a 30-year veteran of the game, consumer online, and wireless data industries, serving in capacities ranging from game designer to executive.
Since 2002, Eric is or has been a board member of, advisor or consultant to AOL, AT&T Wireless, Centerscore, Digital Chocolate, Electronic Arts, In-Fusio, Gaia Online, Juice Wireless, Kayak (dba Blaze), LimeLife, Meredith, Mforma (dba Hands-On Mobile), Moloon, Openwave, PaymentOne, Reaxion, Thumbplay, Unplugged, Vindigo, Warner Music, and two US venture capital firms.
Eric was most recently the President and Co-Founder of Unplugged, for which he secured distribution with four of the five largest North American carriers. Previously, he served as President and Founder of Crossover Technologies, one of the first consumer online companies, for which he secured AOL, BMG, Discovery Channel, Intel, Microsoft, Prodigy (IBM/Sears/CBS joint venture), Random House, Sony, Time Warner, and Viacom as clients and distribution partners; and, prior to that, as President of West End Games, the adventure game company for which he published, among 40+ titles, Star Wars, Ghostbusters, Star Trek, and Junta. His award-winning games include Paranoia, Tales of the Arabian Nights, The Tom Peters Business School in a Box, and MadMaze, the first online game to draw one million players. He is a three-time winner of the Origins Award for Best Role-Playing Game and a two-time winner of the Game Designers Guild Select Award.
Eric is a regular speaker at the major North American games, wireless and online conferences, including CTIA, MECCA, Internet World, The Conference Board, DMW, GDC, GDC Mobile, MES, AGC, MGC, LA Games Conference, and E3, and has served as a programs advisor or advisory board member for the latter six conferences. He was previously a board member for the New York New Media Association and New York University’s Center for Advanced Digital Applications.
Kay Gruenwoldt, Head, N.A. Marketing Team
Nokia Games Publishing
Kay is working in NOKIA Games Publishing heading the North American Marketing Team. In his role, he is responsible for the Development and Execution of compelling and engaging Marketing Campaigns, creating and developing games brands that appeal to a broad range of consumers including the iconic Nokia mobile game Snakes. Kay has also B2B Marketing responsibility managing partnerships with organizations like the IMGA and others, and represents Nokia as a member of the board of Governors at MI6, the only games marketer organization.
Kay joined Nokia in 2004 as a Producer for the European Games Publishing, where he was responsible for the production and management of external development teams. In 2005 he joined the Developer Relations team and took over Global Industry Marketing for N-Gage in 2006 as the interface to the mobile games development community.
With a broad background in the games industry for more then 14 years that includes Marketing, Product Marketing, Sales, Design and Development positions on multiple platforms, Kay brings a breadth of experience to his role. He has been working on more then 20 titles successfully positioned in markets around the globe. Kay also gained extensive experience in project management and new product development working for General Electrics Industrial Systems in Europe and North America. He co-filed a marketing patent that got introduced into a wide range of industrial products.
Kay is a member of IGDA and a regular speaker on topics of games, marketing and media convergence at events around the world like GDC, GC, XML and others.
Tony Haugan, Managing Editor
Stripes GAMER is Published by Stars and Stripes, independent newspaper for the U.S. military community worldwide.
Tony Haugan is the force driving Stripes GAMER, the only publication written by and for gamers in the military. Composed today primarily of Millennial males, the U.S. military represents a loyal group of gamers, largely underserved by the game industry, who find video gaming a valuable source of relief from the stresses of active combat and a way of staying connected to family and friends back home. A new game site for the military community is in the works and is expected to be unveiled as an exclusive for the New York Games Conference attendees.
Erik Hauser, Founder
Experiential Marketing Forum
Erik Hauser founded Swivel Media (www.swivelmedia.com) in early 2000 with a goal to transform the way people experience brands. Eight years later, Swivel is among the world leaders in experiential marketing. The agency’s expertise ranges from interactive and virtual media to brand development. Swivel also advises their clients on business strategy and is known for its unique work developing innovative marketing programs in both real and virtual worlds. As executive creative director, Hauser has overseen the development and deployment of uniquely engaging and effective programs for a host of prestigious clients, including Wells Fargo, EPSON, Careerbuilder.com, Oracle, Chevron/Texaco, kajeet, TiVo, CNET, YAHOO, Mervyn’s, Samsung, Stanford University and AT&T Broadband.
Hauser has become an acknowledged thought leader because of his groundbreaking work with virtual world platforms in addition to all other forms of emerging media that create positive brand experiences for his clients. Erik was the first to step into the world of Second Life and similar metaverse platforms as early as 2004 on behalf of his clients. His work with Wells Fargo’s Stagecoach Island, a virtual world to teach fiscal literacy to young adults, has been published in numerous international press outlets and major domestic media such as TIME, BusinessWeek, Forbes, Fox News, USA Today, and National Public Radio.
Erik is the founder and director of the International Experiential Marketing Association (IXMA) (http://www.ixma.org). He is also creator and moderator of the Experiential Marketing Forum (EMF) (http://www.experientialforum.com), an online discussion group of industry practitioners, clients, students and educators. Since its inception in 2004, the EMF has grown to a registered membership base of over 6,000 people in virtually all continents, countries and sovereign nations around the globe and is currently translated into 11 languages.
Hauser is a published columnist and contributing writer to several marketing and advertising industry publications and websites. He writes a regular marketing column for “Chief Marketer Report” called BrandAnimation®, is a contributing columnist for AdRants.com, and collaborates with colleagues from around the world through his EMF blog, The Burns/Hauser Report, co-authored by Prof. Neal M. Burns of the University of Texas. The blog dissects the most current and effective methodologies that inspire purchase and brand loyalty.
Mike Hogan, VP Operations
Play Hard Sports
Mike is Vice President of Operations for Play Hard Sports, an online sports gaming company, where he oversees the company's operations and support services. In the past 10 years, he has launched and operated five massively-multiplayer games in six countries and built teams to successfully handle billing and account management, network operations, quality assurance, and customer service.
In addition to his gaming experience, Mike has 20 years of experience in the wireless industry working with companies such as MCI, GTE MobileNet and Nortel Networks where he was responsible for engineering and implementing country-sized communication networks throughout North and South America.
Mike has worked with large corporations as well as small, start-up companies and understands the operational challenges faced by each. He has a no-nonsense approach and delivers practical solutions that can be implemented with the resources at hand.
Alex St. John, CEO & Co-Founder
Alex St. John co-founded WildTangent, Inc. and has served as its CEO since its inception. Prior to founding WildTangent in 1998, St. John was responsible for the development of Microsoft Corp.'s multimedia strategy. St. John was one of the principal creators of Microsoft's DirectX technology, which became the foundation for all Windows multimedia applications, 3D graphics, media players, as well as PC and Xbox games. St. John's achievements while at Microsoft are described in several books including: "Renegades of the Empire" by Michael Drummond; "Opening the Xbox" by Dean Takahashi; and, "Masters of Doom" by David Kushner. St. John is widely considered as a visionary in the gaming industry. He is a monthly columnist for Computer Power User Magazine and a frequent speaker at major media and technology events.
Michael Kane, Entertainment Features Writer
Michael Kane is an entertainment features writer for the New York Post, where his greatest contribution to tabloid journalism was giving Arnold Schwarzenegger the title “Governator.” He was a sportswriter and editor at The Denver Post and his writing has appeared in ESPN Magazine and Sport magazine. He lives in New York City.
Sean Kane, Esq., Attorney & Consultant
Drakeford & Kane LLC
Sean F. Kane is a member of Drakeford & Kane LLC and Manager of the firm's Intellectual Property Practice Group. He counsels clients in the interactive entertainment, video game, virtual world, publishing, licensing and merchandising, and sweepstakes and gaming industries. His clients are engaged in all aspects of these industries and he regularly counsels his clients on various aspects of their business enterprises, including negotiation and completion of business agreements, counseling on the management and protection of intellectual property rights and other matters relating to their business operations, mergers and acquisitions, and representation in resolution of disputes. Moreover, he is regularly involved in transactions ranging from development, financing, publication and distribution of interactive entertainment properties and related technology licensing; licensing and merchandising of brands, character, entertainment and sports properties.
He has substantial experience litigating complex business disputes in federal and state courts at trial, appellate levels and in ADR forums throughout the country. These matters usually concerned either infringement issues or disputes over the contracts that licensed, assigned or otherwise dealt with intellectual property. In addition to his work in interactive entertainment, his practice has also included negotiation, consultation and client representation in a broad range of other intellectual property transaction involving copyrights, trademarks, trade dress, trade secrets and publicity/privacy rights. While Mr. Kane has a special interest in interactive entertainment, video games and virtual worlds, he has represented clients engaged in various entertainment, communications and consumer products business segments, such as music publishing, records, motion picture (feature and independent films) and television production ¬and distribution, computer software, video games, virtual worlds and the Internet. Furthermore, his practice has encompassed many matters arising out of advertising, marketing and promotional issues, embracing contract disputes (such as, for example, an advertiser's termination of its ad agency or an advertiser's use of sweepstakes) and litigation between competitors over claims of false and misleading comparative advertising. Prior to founding Drakeford & Kane LLC, Mr. Kane practiced with Hall Dickler, LLP (f/k/a Hall Dickler Kent Goldstein & Wood LLP) from 1998 to 2004.
Mr. Kane has written and lectured extensively on legal topics relating primarily to intellectual property and entertainment issues. His recent articles are as follows: "A Passport to Virtual Worlds ", published by Internet Law & Strategy, Vol. 6, No. 6, June 2008; "Virtually Lawless: Legal & Economic Issues in Virtual Worlds", published by The Computer & Internet Lawyer, Vol. 25, Number 6, June 2008; "Virtual Worlds, Digital Economies and Synthetic Crimes", published by The Practical Lawyer, Vol. 54, Number 2, April 2008; Contributing Chapter Author of "Virtually Lawless: Legal and Economic Issues in Virtual Worlds", published by PLI as part of Information Technology Law Institute 2008, New Directions: Social Networks, Blogs, Privacy, Mash-ups, Virtual Worlds and Open Source, March 2008; "Virtual Worlds, Digital Economies and Synthetic Crimes", published by the New York State Bar Association, Entertainment, Arts and Sports Law Journal, Special Edition 2008, Vol. 19, No. 1, January 2008; "Passporting of Avatars and Property Between Virtual Worlds", published by E-commerce Law and Policy, Vol. 9, Issue 12, December 2007; Contributing author to "Virtual Worlds Management Industry Forecast 2008", published by Virtual Worlds Management, December 17, 2007; "Viacom v. YouTube Does the Highly Publicized Case Deal With The 'Metaphysics of Law'?", published by Internet Law & Strategy, Vol. 5, No. 4, April 2007.
Additionally his frequent commentary on business and law have appeared in various media outlets including: The Economist, New Scientist, The Washington Post, BBC World News, CNN, New York Times, Reuters, MSNBC, BNA's Daily Tax Report, Tech News World and National Journal's Technology Daily.
Mr. Kane's most recent speaking engagements are as follows: September 2008 "Bringing Films into the Virtual World: a Business and Legal Perspective", featured speaker at the Virtual Worlds Expo, Los Angeles, California; June 2008 "Managing IP: Who Owns the Rights to Your Blood, Sweat & Tears", featured speaker at the Paris Game Developers Conference, Paris, France; June 2008 "The Future of Computing, the Internet, and the Law: Legal Developments in Virtual Reality", speaking engagement at the Second Annual National Institute on Cyberlaw: Expanding the Horizons, Washington, D.C.; May 2008 "Virtual Property: Issues in Buying and Selling Virtual Goods", speaking engagement at the 08 ION Conference, Seattle, Washington; April 2008 "Gaming and Virtual Worlds: The New Legal Frontier", speaking engagement at the ABA 23rd Annual Intellectual Property Law Conference, Washington, D.C.; April 2008 "Intellectual Property Enforcement", speaking engagement at the Virtual Law 2008 Conference, New York, New York; April 2008 "Legal Issues in Virtual Currency", featured speaker at the Virtual Law 2008 Conference, New York, New York; April 2008 "Legal Issues in Virtual Property", speaking engagement at the Virtual Law 2008 Conference, New York, New York; April 2008 "License Agreements: Best Practices, Avoiding Pitfalls", speaking engagement at the Virtual Law 2008 Conference, New York, New York; April 2008 "Litigating a Virtual Law Suit", speaking engagement at the Virtual Law 2008 Conference, New York, New York' March 2008 "Ethical Issues Arising From Virtual Worlds, Social Networks and Blogs", speaking engagement at the PLI Information Technology Law Institute 2008, San Francisco, California; March 2008 "Ethical Issues Arising From Virtual Worlds, Social Networks and Blogs", speaking engagement at the PLI Information Technology Law Institute 2008, New York, New York; February 2008 "Managing Copyright Issues in Videogames and Virtual Worlds", featured speaker at the Game Developers Conference, San Francisco, California; February 2008 "Mashups, Mods & Machinima: Who Owns the Rights to Your Blood, Sweat & Tears", featured speaker at the Game Developers Conference, San Francisco, California; January 2008 "Get A Virtual Life: Policy Issues Facing Online Worlds and Game Spaces", speaking engagement at the State of the Net Conference, Washington, D.C.; January 2008 "Virtual Worlds – Real Law", speaking engagement at the Association of the Bar of the City of New York, Entertainment Law Committee, New York, New York.
Mr. Kane is a member of the American Bar Association Section of Intellectual Property Law, where he is a Co-Chair of the Securitization of Intellectual Property Section, as well as a member of the Section of Science & Technology Law, where he is a Co-Chair of the Virtual Worlds and Multiuser Online Games Committee. He is a member of the New York State Bar Association, as well as a member of the American Arbitration Association IP Panel of Neutrals. Mr. Kane is also a member of the Board of Editors of the LJN publication, Internet Law & Strategy. Additionally, he is a Member of the International Game Developers Association ("IGDA").
He earned his J.D. in 1998 from Fordham University School of Law, and his B.A. in 1995 from Villanova University. He is admitted to practice in New York, New Jersey, as well as the United States District Courts for the Southern and Eastern District of New York.
Jason Katz, VP, Global Marketing
Championship Gaming Series
Jason Katz directs the league's worldwide marketing efforts, including branding, advertising, promotion, public relations, and event marketing. Most recently, he served as Director of Gaming at the world's #1 interactive agency, Tribal DDB, on Madison Avenue in New York, where he was responsible for creating the gaming strategy for clients such as Pepsi and McDonald's.
After beginning his career as an entertainment lawyer, Katz later made the transition from attorney to marketing strategist at DraftWorldwide in Chicago, representing such client as M&M/Mars, Anheuser-Busch, and RJ Reynolds.
Katz holds a BA from Northwestern University and a JD from Northwestern University Law School in Chicago.
Min Kim, Vice President of Marketing
As Vice President of Nexon America, Min is responsible for business development initiatives and game operations of Nexon published titles in the US. His current professional and personal goal is the successful introduction and adoption of the microtransaction business model in the US. Prior to joining Nexon America, Min operated the successful launch of the Global Edition of MapleStory as the Vice President of Global Business Development at Wizet Corp. Today, MapleStory remains one of world's top online games supported by a microtransaction business model. Min started his career in video games as a senior associate of business development at Nexon Corporation pursuing new business opportunities such as a social networking service, a board game business, and online game licensing. Before joining the online games space, Min was an investment banking analyst in the media group of Salomon Smith Barney in New York. He holds a Bachelor's degree in Mathematics-Statistics from Columbia College.
Michael Klotz, Games Business Senior Manager
The NPD Group, Inc.
Michael Klotz is a Games Business Senior Manager for The NPD Group, a leading global provider of critical consumer behavior and point-of-sale (POS) information. The NPD Group offers industry expertise across more industries than any other market research company. Mr. Klotz joined NPD in 1999, where he has since managed key account services and sales across the Consumer Electronics, Information Technology, and Video Games industries. He has spoken at numerous industry events on emerging trends and the state of the Games industry, including MEFCON and Gamefest. Married and the proud father of two children, Mr. Klotz holds a bachelor's degree in Business Management from The College at Old Westbury.
Justin Kubiak, VP Marketing
As vice president of marketing at Glu, Justin oversees all product management, channel marketing and product marketing initiatives in North America. With Glu since March 2004, Justin has utilized his extensive product and promotional marketing experience to help launch nearly every title since DRIV3R. Prior to joining Glu, he held the titles of Producer, Brand Manager, Product Marketing Manager and Director of Marketing at major console and PC games publishers including Mindscape, The Learning Company, Sierra Online, Vivendi Universal and Konami. In his current role at Glu, Justin helps provide marketing guidance in license acquisition, title planning and product development.
Jacqueline Lane, Vice President
Jacquie Lane, Vice President, joined C&R in 2006. Jacquie is responsible for leading C&R's TeensEyes division. As an experienced researcher, she brings with her a wealth of experience in the teens/young adult market. Over her career Jacquie has conducted a variety of unique quantitative and qualitative projects, immersing herself in the youth culture and building her expertise in a variety of categories.
Before joining C&R, Jacquie worked as an independent consultant for a wide variety of clients and industries, including publishing, Internet/e-commerce, automotive, fashion and consumer package goods companies. Prior to that, Jacquie held positions at Time Inc. and Scholastic Inc., assessing and developing marketing, brand awareness and research platforms.
Aaron Lassila, Senior Director of Branded Entertainment
Aaron Lassila is charged with running the Double Fusion Branded Entertainment business, focusing on delivery of holistic videogame media programming to third party brands. Over time, Lassila has established himself as the category expert within the in-game ad space; building more deals in the sports entertainment category than any player in the in-game business, annually establishing the top deals in the industry with partner brands Nike, Coca-Cola and Toyota.
Prior to Double Fusion, Lassila was Electronic Arts' (EA) Senior Manager of Sales, Videogame Advertising & New Media. As a co-founder of the In-Game Advertising group at EA, Mr. Lassila leveraged his experience in sports and event sponsorship in developing relevant advertising programs for consumer marketers in EA's global best-selling EA SPORTS and EA GAMES branded interactive entertainment titles. In this capacity, Aaron established in-game advertising campaigns with key top 100 advertisers who wished to tap into EA's core demographic, the increasingly elusive 18-34 year-old male. Lassila's time at EA, which began in 2003, included the largest EA Online deal ever (within Pogo.com's casual offering) and establishment of EA as the number one direct seller of integrated advertising placements in games.
Prior to joining EA, Mr. Lassila drove sponsorship revenue for Clear Channel Entertainment and Kemper Sports Marketing, working in development of strategic partnership with such companies as Visa, Microsoft, Levi's, Coca-Cola and SAP.
Matt Mason, Author, The Pirate's Dilemma
Matt Mason began his career as a pirate radio and club DJ in London, going on to become founding Editor-in-Chief of the seminal magazine RWD. In 2004, he was selected as one of the faces of Gordon Brown's Start Talking Ideas campaign, and was presented the Prince’s Trust London Business of the Year Award by HRH Prince Charles.
He has written and produced TV series, comic strips, viral videos and records, and his journalism has appeared in The Observer Music Monthly, VICE, Complex and other publications in more than 12 countries around the world. He recently founded the non-profit media company Wedia with his wife Emily. He lives in New York City.
Kyle "kSharp" Miller, Professional Gamer
The CGS Team 3D New York
Kyle "Ksharp" Miller has been a professional video gamer since 1999 when he began competing in the popular first person shooter title, Counter-Strike. Miller was one of the founding members of Team 3D, the most prominent gaming organization in the world which formed in 2003. Known as one of the best players to ever play the game, Miller has had competed in hundreds of tournaments worldwide, including stops in Spain, Singapore, Korea, France and more.
In 2007, Team 3D became New York 3D, a founding franchise for the Championship Gaming Series (CGS), the first and only worldwide professional video gaming league that is broadcast live on DIRECTV. In the 2008 CGS season, Miller and his team finished first in the North American regular season.
Miller has received feature press coverage in such notable media as USA Today and Washington Post.
Jeremy Monroe, Dir. of Bus. Dev., Sports & Entertainment
As director of business development and a senior management team member of North America, Sulake Inc., Jeremy Monroe is instrumental in building unique and beneficial partnerships in the professional sports and media entertainment industries.
Monroe is responsible for defining new branded products, traffic strategies and revenue generating opportunities for Sulake’s top property, Habbo, the world’s largest and fastest growing virtual world and social networking service for teenagers. Preceding his current role, he was head of production for Sulake.
With extensive knowledge in the online gaming landscape, Monroe holds an impressive 10 year background as a project manager and software development producer for several prestigious international firms including Accenture, Nortel Networks, Vodafone, CFC, Disney Interactive and Activision, prior to joining Sulake.
Monroe is based in Sulake's North American headquarters in Santa Monica, Calif.
Robert Norton, Managing Director, North America
Robert Norton is a seasoned media executive with extensive international experience, working with some of the world’s most respected media properties.
Prior to joining King.com, where he was instrumental in forming groundbreaking partnerships with global media companies including NBC, Endemol and Fremantle Media for major brands such as American Idol, Deal or No Deal, and 1 vs 100, Norton headed up TVF International in London, the UK’s largest independent distributor of factual TV programming. Norton then founded his own international production business, working with leading clients and designers including: W Hotels; Bath & Body Works; Pantone; JetBlue Airways, Peter Saville and John Maeda.
Norton’s impressive new media experience spans the online health and beauty site clickmango.com, which he co-founded and raised millions of dollars in funding, establishing a strong profile for this UK-based company. Norton served as Business development Director for Nomade.fr, a French search engine, before being sold to Kingfisher and Groupe Arnault. During his time there, he set up AllEurope.com, a pan-European affiliation of local language search businesses. Norton also managed AOL Bertelsmann’s European business development and e-commerce, where he launched the UK’s first shopping channel and negotiated AOL’s first multi-million dollar European distribution deal.
Norton’s media experience also extends to award-winning journalism with leading international business titles including: CBS Marketwatch, the Financial Times, Reuters and The European.
Norton’s heavyweight international media experience began with his promotion of heavyweight world boxing champion Lennox Lewis.
He is a graduate of Oxford University (MA Modern History).
Fernando Paiz, Executive Producer
Fernando Paiz is an Executive Producer at Turbine overseeing Dungeons & Dragons Online™. Fernando is a long-time veteran of the MMOG space, having led engineering and development efforts for virtual worlds since 1999. Fernando originally joined Turbine in 2004 as Director of Game Technology, where he played a pivotal role as the technology owner for the performance and stability initiatives leading up to product launches for Dungeons and Dragons Online and The Lord of the Rings Online™. Under his direction, these products had two of the most stable and technologically advanced launches in the industry.
Prior to joining Turbine, Fernando was the engineering manager, technical lead and producer for There.com, a ground-breaking social world service that featured mini-games, kinetic activities and user-created content frameworks.
Fernando holds an MEng and BS in computer science and a BS in theater arts from MIT.
Matt Palmer, EVP & GM
As Executive Vice President and General Manager for Stardoll, Matt oversees the company’s U.S. business and strategy out of its Los Angeles, California office. Matt supports Stardoll’s ongoing global expansion and drives U.S. growth and revenues by working to develop integrated partnerships both with influential personalities and within the entertainment industry—from advertisers, television networks, music labels, film studios, celebrities, musicians, and brands. These relationships expand the Stardoll.com user base, and increase traffic to the website. Matt reports to CEO Mattias Miksche.
Prior to joining Stardoll, Matt was named Advertising Age’s 2006 Entertainment Marketer of the Year while serving as Senior Vice President, Marketing, Disney Channel, at the Disney ABC Cable Networks Group. In this capacity, Matt led all ad sales and marketing initiatives while managing the creative direction of on-channel promotion, online content and off-channel marketing for Disney Channel U.S. and its critically acclaimed learning-based programming block for preschoolers, Playhouse Disney.
During his Disney tenure, the channel experienced unprecedented success in both ratings growth and in the successful establishment of hit franchise properties. Reaching across multiple media platforms, Matt delivered some of the Disney Channel’s most popular shows including: The Suite Life of Zack & Cody, Hannah Montana, The Cheetah Girls, Jump In! and High School Musical. His digital media efforts tripled website increases in 2006 with the relaunch of disneychannel.com.
In addition, July 2002 to June 2004, Matt served as Vice President, Strategic Marketing at Discovery Communications, Inc. From 2000 to 2002, he was Vice President, Marketing, Blue Man Productions, Inc. At the innovative New York City based theatrical company, Matt secured a strategic marketing partnership with the Intel Corporation.
Working with Nickelodeon from 1992 to 2000, Matt oversaw business, creative and marketing strategies for several Nickelodeon film and television franchises including “Rugrats,” “The Wild Thornberrys,” and he helped launch “Spongebob Squarepants.”
Matt earned a Bachelor of Science degree from Eastern Illinois University, and a Master’s in Business Administration from Rollins College. He is a member of the Academy of Television Arts & Sciences.
Chris Phenner, SVP Business Development
Chris Phenner has over 12 years experience around software, interactive media and subscription-based businesses. Prior to Thumbplay, Chris was Director of Business Development at Audible, Inc., Business Development Manager at CNET Networks' Download.com and Director of Business Development at Napster (1.0). Chris was also business development manager at RollingStone.com and in marketing with Spyglass, Mosaic's original licensor.
Chris has a B.A. in Political Science from Miami University, and an MBA from a dual-degree program with U.C. Berkeley and Columbia University, and is the original author of the "business development" article on Wikipedia.
Billy Pidgeon, Research Manager-Games
IDC Consumer Markets
Billy Pidgeon is the program manager for IDC's Consumer Markets: Gaming program. For this program, Mr. Pidgeon analyzes traditional and emerging hardware, software, business models and revenue streams in the game industry across all platforms and forecasts growth and market share for hardware and software in videogame consoles and handheld game devices. The program examines gamer behavior, intention, and purchasing patterns, in-game advertising and microtransactions and covers sales, use and development of online and offline games, single and multiplayer games, and games designed for enthusiast and mass-market players.
Mr. Pidgeon is a eighteen year veteran of the interactive entertainment industry with extensive experience in management, research, technical and product development. Mr. Pidgeon has keynoted and moderated panels at leading trade shows including Electronic Entertainment Expo (E3) and the Games and Mobile Forum. He has appeared on major networks including CBS, ABC and CNN and has been interviewed and quoted frequently in top publications such as Newsweek, the Wall Street Journal, the New York Times and USA Today. He has appeared on international and U.S. radio and television including NPR, CBS, ABC, CNNfn, and MSNBC.
Prior to joining IDC, Billy Pidgeon was an independent advisor to console manufacturers, software publishers, service providers, investors and international government agencies, and investors on business and marketing strategy for the games industry. He has held senior analyst positions at Zelos Group and Jupiter Research. Before becoming an analyst and consultant, he was a technical business development director at Fox Sports online. Prior to that, he was executive producer of Acclaim Entertainments Action Adventure group, responsible for one third of the company's international console, handheld, and PC games. Mr. Pidgeon started his career in the games business producing Sesame Street games for the preschool market on the Nintendo Entertainment System. Mr. Pidgeon is based in IDC's New York City office.
Dan Porter, SVP, Corporate Development
Dan Porter is Vice President of Corporate Development for Virgin USA. He is in charge of starting new companies in North America for Virgin with a special focus on media, music, online video and digital media. At Virgin, he put together the first Virgin Festival, the largest music festival on the East Coast. Prior to Virgin USA, Porter was Vice President, Business Development, for BMG Columbia House, the world's largest music club.
Previously, Porter was the President of Speedle, a venture funded company focusing on universal authentication technology. Prior to that, he was the President and COO of Ticketweb, the first company to develop internet-enabled ticketing transaction technology and the first to sell event tickets online. Porter led the sale of TicketWeb to Ticketmaster.
Porter has also been an investment banker focusing on M&A and private placements; President of Teach For America, a national non-profit organization that recruits teachers for urban and rural public schools; and a high school teacher in the New York City public schools in Crown Heights, Brooklyn.
Porter began his career working in A&R for RCA Records. He graduated cum laude with a B.A. from Princeton University and holds a Masters Degree with high honors in Latin American Studies from New York University. He is also a professional musician.
Jon Radoff, CEO
Jon Radoff's experiences include building online communities, designing games and growing successful companies. With a love for computer games and technology and a knack for company leadership, Jon's experiences include creating online games and communities, implementing new technologies, and raising over $100 million in venture capital and public funding combined for his businesses.
Jon began his career in computer games at age 13, when his Space Empire creation became a cult classic on the Atari ST platform. He left college in 1991 to start NovaLink, an early online service company that produced one of the first commercial MMORPGs: Legends of Future Past. Legends ran for almost a decade, garnering prestigious awards including PC Game Review's "Golden Triad" award and the "Artistic Excellence" award in Computer Gaming World's "Game of the Year" competition.
In 1997, Jon started Eprise Corporation, a software company that pioneered the type of technology now referred to as blogs and wikis—software that enables people and companies to create and manage burgeoning, dynamic websites. After growing to over 250 employees, Eprise went public in 2000 (NASDAQ: EPRS; Eprise was acquired by Divine Inc. in 2001). Eprise Participant Server is in use by over 2,000 business customers today.
gamerDNA, Jon's latest company, is the culmination of his experiences, combining the creativity and fun of the game industry with the know-how and technological expertise of designing interactive, online communities.
David Reitman, VP, Content & Entertainment Practice
Switch and Data
David Reitman has over 18 years experience supporting clients within the Emerging Services marketplace. Mr. Reitman is the Vice President leading Switch and Data's Practice focused on Content/Entertainment marketplace. Within the Practice, David's Team advises Content, Media and Gaming companies on Data Center Infrastructures by designing, developing, deploying and managing these environments. The Content & Entertainment Practice currently supports Microsoft, Amazon, Yahoo, Time Warner, AOL, Google, CBS, Facebook, DirecTV, Echostar, Fox Interactive Media, and Virgin to name a few.
Mr. Reitman is a Subject Matter Expert (SME) on how to build large scale Online Infrastructures, Digital Distribution of Media (i.e. Music, Film & Software), Streaming Services, Target Content Distribution, International Data Center facilities, and IP Backbone Infrastructures. David has been actively involved in the Online Gaming space since 1998 and is a SME on how to design, deploy & expand Online Gaming Platforms. David has been involved with the following MMOG platforms: World of WarCraft, EverQuest, EQ II, StarWars Galaxies, & Asheron's Call; as well as; supporting the following Console Online Platforms: PS3 & XBox 360. Mr. Reitman comes to Switch and Data from AT&T, where David was the Practice Director responsible for AT&T's Digital Media & Online Game Services efforts.
Clients within the Digital Media & Online Gaming Practice include: Sony Online Entertainment, Blizzard Entertainment, Vivendi Universal Games, Napster, Google, Disney/ABC, CBS, Turbine Games, MLB, Fox, Codemasters, Konami, & Microsoft Game Studios.
David was a committee team member on Project Nigel, which focus on digital distribution of digital content, the platforms and digital rights management technology that needs to be employed in order to protect rights owner's interests. This Project's members included AT&T, BMG & Universal Music and the result created some of the distribution foundations behind iTunes, Napster, Rhapsody, three of the more successful music distribution infrastructures on the Internet today.
Prior to joining AT&T, David led CERFnet & EarthLink's Sales Teams focused on the Entertainment vertical and before joining the Internet industry, David was an Executive within the Music Business. He led an artist management firm for over 8 years managing artists on Warner Brothers, Elektra and Sony.
Andrew Schneider, President and Co-founder
For over 13 years, Andrew Schneider has been a leader in the digital media industry and a catalyst for emerging business opportunities at the cross-roads of entertainment and technology. Schneider has held executive roles in the movie, television and music industries, pioneering consumer-facing digital entertainment and marketing experiences.
Recognized as one of the "Digital Dozen" by Variety Magazine, Schneider won several awards for his efforts in launching broadband content distribution services and user generated media software applications while serving as Senior Vice President & General Manager for Sony Pictures Digital. Schneider was part of the team that founded the group in 1996 and grew the organization to become the pre-eminent studio leader in broadband service development, mobile content distribution, game and interactive television production, original programming and media software sales and distribution.
In 1994, Schneider inaugurated NBC Television Network's online marketing practice with the launch of the company's first online presences on the web and AOL as well as bringing many of the Network's major sponsors online.
Just prior to founding Live Gamer, Schneider served as Executive Vice President of Marketing for Wind-up Records where he established the company's digital distribution and mobile strategies and inked worldwide marketing partnerships with YouTube and Nokia. In 2007 Schneider's team won a Grammy Award for the Walk The Line soundtrack and launched the #1 album in the world for the week of October 3rd with Evanescence's The Open Door.
Craig Sherman, CEO
During business hours, Craig Sherman lives in gaiaonline.com, the leading teen hangout on the web. Craig leads the company’s strategic planning, management, and technology development. Prior to joining Gaia Online, Craig served as Entrepreneur in Residence at Benchmark Capital. Craig was also COO of MyFamily.com (ancestry.com), where he helped grow the company from $23 million to $150 million in sales and transform it from an advertising-based site to a highly profitable consumer subscription business. Before this, Craig held senior positions at American International Group, where he ran all marketing and internet sites for AIG in Japan and Korea. Previous to AIG, Craig was CEO of Cendant Japan, a joint venture founded by Cendant and Mitsubishi Corporation. Craig currently holds director or advisor positions on the boards of Homestead, Myheritage, Netquote and Singlefeed. Previously, Craig also held board positions with Photobucket, prior to its sale to the Fox network, and Logoworks, prior to its sale to Hewlett Packard. Craig has a BA from Princeton University.
Ned Sherman, CEO & Publisher
Digital Media Wire
As CEO, Publisher and Executive Editor of Digital Media Wire, Inc., Ned Sherman works at the center of the rapidly growing digital media industry, where he brokers relationships and keeps a tab on the most important developments shaping the industry. According to the Wall Street Journal, “Publisher Ned Sherman is more than the average pundit: He is an attorney and has an inside grasp of what is happening.”
Ned has established Digital Media Wire as a leading online media company that provides daily news, information and community to tens of thousands of executives and professionals at entertainment, media and technology companies throughout the world and owns and produces nine annual conferences. The advertising, sponsorship, client, partner and subscriber relationships that Ned has brokered make Digital Media Wire one of the best known media and entertainment industry brands to emerge in the digital age.
Ned is a frequent speaker at industry events in
the U.S. and overseas and has been quoted in
publications including American Lawyer, The Los
Angeles Times, The Hollywood Reporter, Billboard and
Crain's Mermigas on Media, interviewed and featured
on C-SPAN, National Public Radio (NPR), NY1 Evening
News and nationally syndicated radio shows, Inside
Digital Media and WebTalk, and recognized in the
Wall Street Journal.
Ned is active in alumni affairs for Brown University and is currently Los Angeles Chair for Brown University's Alumni Interview Program. He has traveled extensively from Europe to Asia to South America to Northern Africa. Ned is married and lives with his wife, son and daughter in Los Angeles, California.
John Smedley, President
Sony Online Entertainment LLC
As President of Sony Online Entertainment LLC, John Smedley oversees the company’s overall vision and growth. He has more than a decade of experience in the interactive entertainment industry, including positions with ATG, Knight Technologies and five years with Sony Online Entertainment as Director of Development.
Smedley, aka "Smed," left college after two years to pursue his video game passion full time. He was instrumental in the creation and development of the original, groundbreaking EverQuest® (EQ), and was co-founder of Verant Interactive Inc., which became Sony Online Entertainment after it was purchased by Sony Pictures Entertainment in 2000. In April 2008, SOE transitioned to Sony Computer Entertainment Inc. (SCEI) in a strategic move to closely align itself with the strong growth of the worldwide online gaming market.
Under Smedley’s visionary leadership, SOE has grown from a small developer with a single online PC game to an industry leader with millions of subscribers and multiple titles published on PC, PlayStation®, PSP, wireless and handheld platforms. Smedley is an avid gamer who enjoys first-person shooters and playing acoustic guitar during his personal time.
Nick Smith, Founder/Producer
Nick Smith is the founder and producer for the recently launched website, PWNorDIE.com from Funny or Die Inc. (FunnyorDie.com, ShredOrDie.com, etc). Mr. Smith holds a BA in Art from Millikin University in Decatur, Illinois and began working in the entertainment industry as a graphic designer shortly after graduation. While working with incredible musicians and record labels, he continued to be an avid gamer and formulated the plan for PWN or DIE. Mr. Smith runs the day-to-day operations of the site and has renounced sleeping to log his standard four hours a day of gaming.
Jonathan Strietzel, Co-Founder & Chief Creative Officer
Big Stage Entertainment, Inc.
Jonathan Strietzel is co-founder and chief creative officer, as well as a former competitive gamer. He brings 11 years of experience as an entrepreneur in the entertainment and technology industries, including founding Stritz Studios, a boutique special effects studio. He has also invented multiple systems for delivering digital advertising and currently holds a U.S. patent for his work in particle-based advertising. Earlier this year, Jonathan presented with Intel CEO Paul Otellini as part of their 2008 International CES keynote address. Among other things, he demonstrated Big Stage 3-D avatar technology and provided a compelling presentation on what the next generation of the personal Internet will look like.
Robert Stevenson, VP, Business Development & Worldwide Publishing
Robert Stevenson brings over 15 years of diversified game, business and software development experience to Atari. In the role of Vice President of Business Development & Worldwide Publishing, he oversees the fostering and development of business relationships and global publishing activities for the Atari-Infogrames Group as well as the senior management of specific daily operations.
Before joining Atari, Mr. Stevenson served as the Vice President of Product Development & Acquisitions for DreamCatcher Interactive and was responsible for the development of many of the company's franchise titles. Prior to DreamCatcher, Mr. Stevenson held key roles in several game development and publishing companies, including iROCK Games under the Virtus Entertainment Group and Interactive Magic. Collectively his products have earned numerous awards and have turned nearly a billion dollars in revenue.
Mr. Stevenson began his career in the development of high-tech and immersive media projects with groups like the North Carolina Intellimedia Initiative, which he is credited for helping found, Hasbro Corporation, the Department of Defense and the British Royal Navy. Mr. Stevenson is an adviser to several software companies and actively works with game industry associations such as the IGDA and the Game Developer's Conference.
Mr. Stevenson has an MBA from the Kellogg School of Management at Northwestern University and the Schulich School of Business at York University with studies at the Hong Kong University of Science & Technology. He also holds a BS from North Carolina State University and has completed advanced studies in computer science.
Michael Temkin, CTO and EVP of Operations
Mr. Temkin runs Hands-On's global operations. Prior to joining Hands-On, Mr. Temkin worked for Yahoo! where he was responsible for the Yahoo! Mobile platform and product engineering group. Before Yahoo!, Mr. Temkin managed Earthlink's portal platform group, which was responsible for building the mobile platform and products, in addition to the infrastructure for cross-platform personalization, content and single-sign-on. Mr. Temkin also managed the Excite Mobile team, which was responsible for building a suite of products that integrated with Excite@Home's.
Wade Tinney, CEO & Co-Founder
Large Animal Games
Wade has been designing and developing games since 1996. He holds an MFA in Design and Technology from Parsons School of Design. Wade is the founding editor of the IGDA (International Game Developers Association) Casual Games Quarterly, and the Coordinator of the NYC Chapter of the IGDA. Wade founded Large Animal Games with partner Josh Welber in January of 2001. Since then, Large Animal has developed over 75 titles for various platforms, and worked with a variety of publishing partners, including LEGO, Lifetime Television, Oberon Media, Majesco, D3 Publisher, iWin and Microsoft. Currently, Large Animal is focused on building social games. Try out their popular Facebook game Bumper Stars at www.bumperstars.com
Warren Tomlin, Chief Creative Officer
As Fuel Industries’ Chief Creative Officer, Warren Tomlin provides the solid strategy and creative direction necessary to keep Fuel on the cutting edge of branded entertainment. Bringing over a decade of business and marketing experience to his role, Warren leads Fuel’s senior creative team, and is responsible for ensuring that Fuel continues to push creative boundaries and innovate in both its client-driven content and its licensed properties.
Warren’s extensive prior experience includes leading eBusiness Strategy and Product Development for Canada Post Corporation, a C$5.5-billion Crown Corporation. In that role, Warren defined and led many of Canada Post’s innovations including the strategic definition and delivery of canadapost.ca to become the number-one directory website in Canada. An innovative and creative web strategist, he has intimate knowledge of interactive marketing topics including web strategy, social media and mobile marketing.
Warren has developed Internet products and marketing programs with industry giants such as Hasbro, Earthlink, General Mills, and Sony Music as Director of Internet Marketing at a Nortel Networks subsidiary (NetActive). Most notable was a marketing program with Disney Interactive and General Mills that bundled 5.5-million Toy Story 2 CDs to Cheerios boxes. This breakthrough deal emboldened these and other marketers to pursue even more innovative, interactive bridge-marketing programs.
With an infectious energy and passion for fostering innovation within the marketing community, Warren is an accomplished presenter and speaks on a variety of new media marketing topics. Most recently, he has represented Fuel and spoken at CES, The Millienials Conference, and co-presented a keynote on the future of mobile gaming and advertising at the Intel Developers’ Forum. Mr. Tomlin holds a Masters of Business Administration from Queen’s University at Kingston.
Justin Townsend, CEO & Co-Founder
Justin Townsend, CEO and co-founder of IGA Worldwide, is an industry pioneer with more than 15 years of digital and in-game advertising experience. Townsend founded IGA Worldwide, the global leader in 360 degree in-game advertising solutions, in 2004. In addition, he played an integral role in developing the company’s proprietary ad serving network, RadialSM enables advertisers to target millions of engaged gamers across a wide range of platforms and genres. Today, IGA Worldwide delivers campaigns for diverse brands such as Geico, Wendy’s, Nokia, Universal Pictures, Sony Home Video, Warner Home Video, CBS, Covergirl,, Puma, Reebok, General Motors, Red Bull and Coke Zero.
Prior to founding IGA, Townsend served as Head of Online at McCann-Erickson Berlin where he initiated the digital development of the global advertising conglomerate. His achievements include leading the successful launch of the agency’s first-ever interactive division, cementing the agency as an interactive market leader in Europe within just three years. Also during his tenure at McCann-Erickson, he was responsible for key blue chip accounts such as GM, Fujitsu Siemens, MasterCard, Siemens Mobile, Motorola and Deutsche Bank.
Under Townsend’s leadership, IGA Worldwide has been recognized separately as the “Breakout Company of the Year 2006” and as a “Top 100 Private Company” in the media and entertainment sector for two consecutive years. In June 2008, Sony announced the introduction of dynamic in-game advertising on PLAYSTATION(R)3 (PS3). IGA was selected as PS3's first partner. Additionally, Electronic Arts named IGA as the exclusive dynamic in-game advertising partner for PS3 titles solidifying IGA’s position as the market leader.
Rob Uhrich, Senior Director
Rob Uhrich is Senior Director, Digital Markets for PaymentOne, the leading payment provider for alternative and global online payments. Rob has over a decade of business, market development and operations experience in payments and transaction processing for online based and digital content service providers. He has been with PaymentOne since it's inception over 8 years ago and been instrumental in assisting PaymentOne's clients in generating over $3.5 Billion in gross retail billings. Rob brings PaymentOne expertise in the digital entertainment and content markets. Prior to PaymentOne, he has held sales and business development positions in a variety of industries from shipping and logistics to medical devices. Rob has a Bachelor of Science in Finance from Santa Clara University.
Mike Vorhaus, Managing Director
Frank N. Magid Associates
Mike Vorhaus is the managing director who founded the Magid Internet and New Media research and consultation practice in 1995, beginning with projects for AOL and Excite. Mike has participated in hundreds of studies for our clients and personally consults a number of leading Internet and gaming companies. Mike has been involved in strategic and tactical consulting, including the launch of new services and programming, as well as development and implementation of online and offline marketing programs. Mike has also been extensively involved in video and PC gaming strategies for a number of major gaming companies, as well as the development of game concepts. Mike has also consulted on a number of film projects such as You've Got Mail and The Matrix. He holds a B.S. in psychology and sociology from Wesleyan University and has worked as a fundraiser and transfer of technology officer at the California Institute of Technology and the University of California. Mike also worked for the U.S. House of Representatives, The U.S. Senate, and for two administrations in the White House.
John Welch, President & CEO
John Welch is the President/CEO of PlayFirst, the leading publisher of highly-original games made for casual gamers wherever they play. Prior to founding PlayFirst, John spent five years at AtomShockwave as VP of Games and Product, where he helped build Shockwave.com in to one of the Internet's top games portals. Previously, John held posts at SEGA and Anderson Consulting. John has also served as a steering committee member of the IGDA Casual Games group. He holds a Bachelor's degree from MIT and a Master's Degree from the University of Massachusetts.
Andy Wong, VP, Technology
K2 Network, Inc.
Andy Wong brings over 20 years of Systems Engineering experience to K2 Network. An Electrical Engineer from UCLA, Andy began his technical career with Grumman Aerospace and quickly rose to prominence as a F-14 Systems Engineer. For his work on improving Safety of Flight procedures, Andy was honored with Grumman's Project Sterling Engineer award (1987) for outstanding engineering. Andy joined McDonnell Douglas Corporation as the C-17 Electronic Warfare Systems Engineer. Later, Andy joined SMS Agoura Systems, as the Director of Engineering growing the small, disadvantaged business from under $70K annual revenue to over $1.6M; Andy was promoted to company President and was nominated for Albuquerque's Small Business of the Year award. Andy joined TRW's Real Estate Information Systems group and was able to architect and program a production grade imaging system that scanned an unlimited number of index formats and delivered thousands of documents per month to a robust workstation. With the success of the imaging system, Andy received the TRW Chairman's Award (1994) for Innovative Technologies. After several consulting engagements ranging from systems security to prototype media centers, Andy joined K2 Network in the Systems Management group. With the Systems Management group, Andy helped K2 Network steer through continuous attacks on most of K2's assets and help mitigate a large (>1Gbps), sustained (over 2 months) DDoS attack on game servers, login servers, forum servers, web servers, DNS servers, and content delivery servers. Subsequently, Andy and his team built a secure platform for K2 to run its newest games protected from hackers and DDoS attacks. Today, as the Vice President of Technology, Andy runs all of K2 Network's infrastructure; maintaining system availability and security.
Michael Worosz, Head of Global Business Development
Michael Worosz is the Head of Global Business Development for Massive Incorporated, a Microsoft subsidiary, where he oversees strategic partnerships with content producers to expand the breadth and reach of the world's largest video game network. Prior to joining Massive, Michael held product management and business development roles at Microsoft, where he closed deals for various online services, including instant messaging, social networks, advertising and security. Michael holds a BA from the University of Virginia and an MBA from the Harvard Business School.
Eric Zimmerman, Co-Founder & CEO
Eric has been working in the game industry for more than a decade. He is the co-founder and CEO of gameLab, a game development company and publisher that creates online games for sites like Shockwave.com and Microsoft's Gaming Zone, including the hit downloadable game DINER DASH. Eric has taught courses at MIT, NYU, and Parsons School of Design.