|September 21: Workshops | September 22: Conference | New York, NY|
Omar Abdelwahed, Executive Producer
Omar Abdelwahed is Executive Producer in Ubisoft San Francisco’s Digital Publishing group working with the development of online, social and mobile games. In addition to working with key industry partners, including Facebook, Google and Apple, Omar’s work includes bringing Ubisoft’s brands to new markets with such brands as Ghost Recon, Petz, Smurfs and CSI.
Previously, Omar served as a director in Best Buy’s Innovation group creating new growth strategies around games and also as a lead engineer launching BestBuy.com and SamGoody.com. Omar received his Bachelor of Computer Engineering from the University of Minnesota – Duluth.
Eric Anderson, VP Content and Product Solutions
Samsung Electronics America
Eric Anderson has more than 20 years experience in mobile and content delivery services and currently serves as the Vice President of Content and Product Solutions for Samsung Electronics America, Inc. His primary responsibility is to enhance the Samsung end user experience by providing content discovery and distribution services across the Home Entertainment, Mobile Entertainment and Home Appliance portfolios.
Prior to working at Samsung, Eric served as SVP of Business Development and Corporate Development for Handango, an independent Smartphone application store provider and content aggregator.
Before joining Handango, Eric oversaw the Media and Entertainment group for Ericsson North America and spent more than 8 years at Accenture in their mobile and wireless data practice.
Jeffrey Anderson, SVP of Social and Mobile Games
Mr. Anderson recently stepped into the role of SVP of Social and Mobile Games for video game publisher Majesco Entertainment, a publishing house that creates mass market games for all platforms from console and digital to social and mobile. He is responsible for Majesco’s current and future online titles, including Cooking Mama Friends' Café, Parking Wars 2 and Bananagrams, as well as several unannounced social and mobile products currently in development. Prior to joining the Majesco team Mr. Anderson was the founder and CEO of Quick Hit, Inc., a developer and operator of the online free-to-play NFL-licensed football game QUICKHIT NFL Football, which utilizes the virtual goods revenue model. Jeff also previously served as the president and CEO of Turbine, Inc. where he rebuilt that company from a developer into a global publisher of MMORPG's with hits like Dungeons & Dragons Online and The Lord of the Rings Online. Before Turbine, he served as the vice president and executive in charge of production at Origin/Electronic Arts, where he managed the Ultima franchise. Prior to Origin, Jeff was the executive director for the consumer products division of Viacom, Inc. and the vice president of operations at Mission Studios Corporation. He graduated summa cum laude from the University of Illinois with a bachelor's degree in economics and received his J.D. from University of Chicago Law School where he also served on the Law Review.
Joakim 'Jay' Baage, VP, Content
Digital Media Wire
As VP of Content, Jay wears many hats. He oversees the content in DMW's publications as well as for conferences and other events. Jay furthermore runs the day-to-day operations for the popular DMW news and community site, where he also serves as a Senior Writer. Last, but not least, he works with marketing, public relations and business development across the board for DMW.
Jay got into journalism after high school when he served a year of military service in the Swedish Armed Forces and was selected to join its highly regarded conscript writing staff. He has been hooked on working with media and communication ever since.
Jay now has over 10 years of experience in the media industry serving in a wide range of capacities - from a technology writer and editor at several newspapers and magazines (Reuters, Dagens Industri, Aftonbladet etc.) to working in television (ABC Good Morning America, TV4 Ekonominyheterna), both behind and in front of the camera.
Jay has a Masters Degree in Media, Entertainment and Technology Management from New York University and a Bachelors Degree in Business Administration from Goteborg University in Sweden.
He is a recipient of the Wallenberg Scholarship 2004 and 2006 (Academic Scholarship), The Sweden-America Foundation Fellowship 2005 (Academic Scholarship) as well as awarded a scholarship for being "A Promising New Media Manager" by Swedish Newspaper Publishers' Association 2005 and 2001.
Joakim has a keen personal interest in digital media, music and pop-culture. On his desk, you will find a video iPod, the latest issue of US Weekly and a pair of Cutler and Gross shades.
He claims to listen to music by Paris Hilton only because he "has to be familiar with mainstream music" while heavily promoting new bands from his native Scandinavia like "Peter, Bjorn & John."
Matthew Bellows, CEO
Matthew Bellows is CEO of Yesware (www.yesware.com). He is responsible for sales, product vision and strategic direction of the company. As a founder of the company, Matthew brings more than 10 years of extensive sales experience to the company’s goal of helping salespeople close more deals faster. Prior to Yesware, Matthew was the Vice President of Sales and Consumer Strategy at Vivox, the market leader in voice for digital worlds. He previously served as GM of game developer Floodgate (acquired by Zynga) and as Founder/CEO of WGR Media (acquired by CNET Networks). Matthew earned his B.A from Naropa University and his M.B.A. magna cum laude from Babson College.
Theo Bergquist, CEO And Co-Founder
Mr. Bergquist is the CEO and Co-Founder of GamersGate. Theodore has previously served as CEO of Paradox Interactive, CEO of Conan Properties, CEO for Jupiter Communication Scandinavia; today Jupiter Media (NASDAQ: JUPM), where he also served as M&A director for Europe and Asia. Additionally, Mr. Bergquist held the position as the senior analyst at Jupiter serving as an expert in the media and entertainment industry focusing on new business models and digital distribution channels.
Prior to joining Jupiter Communication, Mr. Bergquist co-founded Intelligence Research and Consulting (IRC), where he served as CEO. IRC rapidly became one of the most respected research and consulting firms in Scandinavia focusing on e-commerce and wireless business. In 1999, Mr. Bergquist led the negotiation and sale of IRC to Jupiter Communication.
Jack Buser, Director, PlayStation®Home
Sony Computer Entertainment
Jack Buser is Director of PlayStation®Home for Sony Computer Entertainment America (SCEA) and is responsible for driving business initiatives and activities for the 3D community-based social gaming platform. With ten years of marketing and business development experience, Buser oversees PlayStation®Home activities in the North American region, including revenue generation, management of community operations, and third-party participation in PlayStation®Home.
Previously, Buser served as Director of Worldwide Technology Evangelism at Dolby Laboratories. At Dolby, he drove the adoption of new audio and video technology by developing new business segments for both Games and Internet entertainment. Buser also worked as Director of the Consumer Electronics business segment at Dolby Laboratories where he was responsible for Blu-ray disc technology licensing and driving revenue growth for the company.
Buser received his Bachelor of Science degree with honors in electrical engineering from University of Illinois at Urbana Champaign.
Michael Cai, Vice President of Video Games
Michael Cai serves as Vice President of Video Games for Interpret, a leading media and technology research firm. He leads the company’s gaming vertical, providing a wide variety of market research and analysis products to help clients gain a comprehensive understanding of consumer gaming habits and interest and make strategic decisions.
Nathan Camarillo, Executive Producer
Nathan Camarillo is an Executive Producer at Freeverse in Brooklyn, NY focusing on innovative social entertainment with high quality free to play games. He has previously worked at Crytek GmbH, Electronic Arts, and Volition, Inc. on celebrated properties such as Crysis 2, Command and Conquer, James Bond, The Punisher, Red Faction, and Freespace. Nathan has been in game development over 13 years in roles ranging from web, programming, art, level design, game design, leadership and production on game projects ranging from 3 to 250+ people in size in the United States and Europe.
Frank Cartwright, SVP of Product and Platform Development
K2 Network / GamersFirst
As SVP Product and Platform Development, Frank Cartwright brings over a decade of experience in online, core and casual gaming. Most recently he served as Vice President Online Entertainment at the GameShowNetwork (GSN) where he oversaw the product development, technology implementation and administration of GSN.com, the network’s emerging casual game site. Prior to GSN, he served as Vice President of Product Development and Engineering at Global Gaming League (GGL) a worldwide leader in organized competitive online and live video game tournaments and events (V-Sports). Prior to GGL, he served as Vice President of Production for SkillJam Technologies where he played an instrumental role in the company's growth and globalization efforts handling all technical development and production. Frank began his career in gaming in 1995 at Dreamers Guild as Lead Software Engineer on Turner Interactive’s Dinotopia PC game. From there he joined Disney Internet Group (DIG) creating dozens of Java, Flash and Shockwave online games and building Disney’s online, multi-player gaming platform. Frank has a BS degree in Business Management.
Daniel Cheng, Director of Publisher Development
Daniel Cheng is responsible for publisher partnerships at Greystripe (acquired by Valueclick) with over 3000 publishers from top indie mobile developers (including Mobilityware, Newtoy and ngmoco) to large multi-platform publishers (including Electronic Arts, Real Games and Zynga). As a founding team member since 2006, he has been crucial to developing their ad-supported mobile application business model and to successfully bring it to the mass market. He advises top app publishers on ad monetization. He has spoken about balancing ad revenue and user experience at iOS DevCamp 3 and 4, Engage! Conference, Mobile Monday and Mobilebeat 2011. Prior to Greystripe, he held marketing and sales positions at various telecommunications, wireless and biometric security companies in the Silicon Valley and San Diego. Daniel holds a BA in Political Science and International Relations from UC San Diego.
Joe Ciarallo, Director of Communications
Joe Ciarallo is the Director of Communications for Buddy Media, the social enterprise software solution for eight of the world's 10 largest global advertisers. Previously, Joe served as Editor of PRNewser and Manager of PR Initiatives for mediabistro.com, where he oversaw the popular PRNewser blog and all PR related events, classes and Webcasts for the site. In his career as a communications professional, Joe has worked with consumer, tech, non-profit and entertainment clients from Fortune 500 companies to start-ups. Prior to mediabistro.com, he held senior positions at the Horn Group, an award winning digital communications agency in Manhattan. His writing has appeared in PRWeek, PR News, and Folio, among others. Ciarallo is often called upon to speak at industry events such as the PRSA Technology Conference, Bulldog Reporter Media Relations Summit and The Business Development Institute's Social Integration & The Enterprise conference. He received a B.S. in Corporate Communications from the School of Media Arts & Design at James Madison University.
Ted Cohen, Managing Partner
In an industry that’s been slow to embrace change, Cohen is the exception to the stereotypical music-exec rule. Of course, when you start a career on the road with the Sex Pistols and Van Halen, you're more primed for the unexpected.
In his previous role as SVP Digital Development & Distribution for EMI Music, Cohen led next-generation digital business development worldwide for this "big four" record company. During that time, EMI led the industry by embracing and exploiting new technologies and business models such as digital downloads and online music subscriptions, custom compilations, wireless services, high-definition audio and Internet radio.
Cohen also led two highly successful new media consulting operations, DMN Consulting and Consulting Adults, attracting clients such as Amazon.com, Universal Studios and DreamWorks Records. Cohen also held senior management positions at both Warner Bros. Records and Philips Media.
A 30-year industry veteran, Cohen served as Chairman of the Mobile Entertainment Forum idemNet. Cohen serves on the boards for NARAS, the Neil Bogart Memorial Fund and co-chairs the new media arm of the T.J. Martell Foundation.
Mark Collins, VP Business Development/Content Acquisition
Mark Collins VP Business Development/Content Acquisition For MXP4, Mark has been responsible for launching over 300 artist-branded music gaming applications, giving millions of fans the opportunity to play with an artists music. Mark works closely with all 4 major labels and publishers as well as many of the top independents to identify opportunities within the new "social music gaming" space.
Previously Founder/CEO/Director of Programming for The Mercury (live music venue) and Mercury Entertainment (full service music/event production company) in Austin Texas, where he booked, promoted and produced over 3,000 concerts, festivals, benefits and corporate events. He also served as Director of Programming for 2 legendary Austin music venues, La Zona Rosa and Antones. Mark has also served as a business development/strategy specialist for SoundWalk, Garance Productions and Pooki & Co, where he was responsible for opening markets in North America, Europe, Asia, Australia, and Scandinavia.
Matt Costello, President and Creative Director
Polar Productions, Ltd.
Matt Costello's innovative work includes award-winning and ground-breaking novels, games, and television. Last year, Penguin published his latest novel, Missing Monday, recently optioned for television. His novel Beneath Still Waters has just finished filming in Spain for Lions Gate and Filmax, and is due out this Summer. His current novel, Out of Time, has been optioned by Electric Entertainment (The Patriot, Independence Day). He is currently writing a novel that will be a prequel to Peter Jackson's King Kong, based on his original concept.
Costello wrote the critically acclaimed game The 7th Guest, which helped launch the CD-ROM era. Since then, Costello has scripted dozens of best-selling games for companies such as Eidos, Disney, Mattel, Empire and ID, including the recently released Doom 3 of which Time Magazine said, "To play Doom 3 is to feel your skin prickle with atavistic fear. The story is delivered with unusual art." He is working on a new game for ID, creating a new game universe.
He has also created many award-winning games for children, including the landmark Aladdin's Mathquest for Disney, as well as the acclaimed A Cartoon History of the Universe (Putnam) and games based on the PBS series animated Cyberchase.
Matt's children's book series The Kids of Einstein Elementary, published by Scholastic, blends math and adventure. The first two books, The Last Dinosaur and The Titanic Cat, were released in 2004. Other works for children include Magic Everywhere (Random House) and books on puzzles and games. For the Disney Channel, Matt Costello co-created ZoogDisney, the revolutionary groundbreaking on-air/online weekend programming bloc. He has scripted episodes of the hit children's series, Cyberchase as well as episodes of the innovative Priz Jeunesse award-wining Disney/BBC series Microsoap. Costello also co-created The Sci-Fi Channel's first original program, FTL News, which ran for over six years.
Matt has also been an interactive and creative consultant for many clients, including James Cameron's Titanic, the BBC, Pilots, Sagasnet, PBS, and many television and game companies around the world. He continues to be a consultant and teacher on gifted and talented issues for schools in his home state of New York.
Adena DeMonte, Director of Marketing
Adena DeMonte is the Director of Marketing & Social Media at Badgeville, The Social Loyalty Platform. Badgeville provides smart marketers with a powerful platform to drive and measure user behavior across their brand's web experience. Using proven techniques from social gaming and applying them to a brand's web, mobile, and social sites, Badgeville customers experience increases in key user-driven business objectives by 30% or more. These techniques, also referred to as "gamification," are easily integrated into existing user experiences with Badgeville's Widget Studio & API. The Audience Choice Award Winner at TechCrunch Disrupt in 2010, Badgeville has since become the world's leading platform for social game mechanics and analytics, with a diverse group of industry-leading content, commerce and community customers including Universal Music, The Active Network, Bluefly.com, Beat The GMAT, The Next Web, LiveMocha, and many more. Adena has deep experience in social media and journalism, having previously worked as the Social Media Manager for Diddit.com (Groupon) and Nokia Point & Find, and as a journalist covering Internet, Mobile and SaaS technologies for Red Herring Magazine, GigaOm and Mobile Marketing Watch. She is dedicated to educating marketers on the business benefits of social and game mechanics when applied strategically to a brand's user experience.
Michael Doron, Vice President, Americas
Michael Doron serves as ClickandBuy’s VP, of The Americas Michael has increased sales by over 300% and gained new business from major companies such as McAfee, FXDD, OfferPal, Live Gamer, Artix Entertainment, Perfect World Entertainment, Hi5, and Super Rewards.
In his role as VP, The Americas, Michael spearheading ClickandBuy’s growth into Latin America with an emphasis on the Brazilian market and, in addition, is expanding the company’s verticals to financial services, Massively multiplayer online role-playing games (MMORPG) and Casual Games, Physical retailers, social networking, and paid content .
Michael is an entrepreneurial executive who has a wide breadth of experience in successfully managing business development, sales, strategic marketing and operations for all types of companies, including start-ups, Web 2.0 companies and financial services corporations.
Before arriving at ClickandBuy, he was the Director of Business Development for Softchoice and the Director, Global Sales for Broker Processing Service. Michael is a graduate of George Washington University and currently resides in New York City
Tom DuBois, Executive Producer, Games
Tom DuBois is Executive Producer at OnLive, the world’s first cloud gaming service, where he’s responsible for getting games on the service, working with publishers and developers worldwide.
Previously, at EA, he was Lead Producer for online services on all game platforms providing e-commerce, in-game play, and community middleware to EA’s game studios. He has also led business development, merchandising and marketing at Trymedia Games and was CEO of 1 UP Studios, an independent video game developer. Tom has a B.S. in Electrical Engineering from Carnegie Mellon and an MBA from Georgetown.
Owais Farooqui, SVP Digital Publishing
Owais is the SVP of Digital Publishing at Atari, where he manages initiatives surrounding mobile and social games’ marketing, strategy and partnerships. He works with the company to deliver successful social, competitive and pastime gaming experiences to millions of people across the globe. Prior to Atari, Owais was GM North America for King.com where he was responsible for groundbreaking partnerships with NBC, CBS, Yahoo!, Real Networks, and Lifetime, enabling the major media networks to extend interactivity and entertainment to consumers. Prior to King, Owais was Senior Director of Marketing at Knowledge Adventure and Senior Director of Marketing at Academy123, which was acquired by Discovery Communications. He has spoken at leading trade and consumer conferences including SXSW Interactive, Casual Connect, NY Games Conference and Digital Media Summit. Owais is also a regular contributor and advisor to the Casual Games Association and can be seen doing a stand-up comedy routine at famous venues like the Laugh Factory. Owais received his Bachelors of Applied Sciences in Computer Engineering at the University of Toronto.
Jonathan Epstein, President
Omek Gesture Recognition
Jonathan Epstein joined Omek full time after serving as advisor to the company, and board director, over a span of more than three years. Jonathan’s experience as an entrepreneur includes the successful launch and sale of several companies in the fields of media, gaming, and technology. Prior to joining Omek, Jonathan served as CEO of Double Fusion, the leading independent in-game advertising firm. Prior to that, he helped establish the digital media and gaming practice at United Talent Agency. Jonathan was a co-founder of GameSpot, which was sold to ZDNet, and was president of GameSpy, which was sold to IGN Entertainment, where he ran the company's media division before its sale to Fox Interactive Media. He sits on a number of boards of entertainment and technology companies. Jonathan holds a degree in physical sciences from Harvard.
Ethan Fassett, SVP of Product
Ethan Fassett is the SVP of Product for OpenFeint, the world’s largest mobile social game network. Ethan is a 10+ year social and mobile veteran, having launched and managed many large social gaming, mobile and Web2.0 products for companies such as Playdom, Gaia Online and Yahoo! Prior to OpenFeint, Ethan was Executive Producer for Playdom’s San Francisco studio, where he oversaw the launch of two major social game titles. Ethan is co-inventor on several patents in search and social media technology, game interface design and mobile-social applications. Ethan resides in San Francisco with his wife and likes surfing.
Mark Friedler, Partner
Worlds and Games LLC
Mark co-founded strategic consulting firm, Worlds and Games, LLC., focusing on games, community, ads, and virtual worlds growth strategies and tactics. He is currently coaching CEOs and senior executives building their businesses and speaking to business groups.
Eric Goldberg, Managing Director
Eric is a 30-year veteran of the game, consumer online, and wireless data industries, serving in capacities ranging from game designer to executive.
Since 2002, Eric is or has been a board member of, advisor or consultant to AOL, AT&T Wireless, Centerscore, Digital Chocolate, Electronic Arts, Exponential Entertainment, Gaia Online, HipLogic, In-Fusio, Juice Wireless, Kayak (dba Blaze), Lifetime, LimeLife, Meredith, Mforma (dba Hands-On Mobile), Moloon, Openwave, PaymentOne, PickTeams (fka GoCrossCampus), Reaxion, rmbrME, Thumbplay, Unplugged, Vindigo, Warner Music, YouPlus, and two US venture capital firms.
Eric was most recently the President and Co-Founder of Unplugged, for which he secured distribution with four of the five largest North American carriers. Previously, he served as President and Founder of Crossover Technologies, one of the first consumer online companies, for which he secured AOL, BMG, Discovery Channel, Intel, Microsoft, Prodigy (IBM/Sears/CBS joint venture), Random House, Sony, Time Warner, and Viacom as clients and distribution partners; and, prior to that, as President of West End Games, the adventure game company for which he published, among 40+ titles, Star Wars, Ghostbusters, Star Trek, and Junta. His award-winning games include Paranoia, Tales of the Arabian Nights, The Tom Peters Business School in a Box, and MadMaze, the first online game to draw one million players. He is a three-time winner of the Origins Award for Best Role-Playing Game and a two-time winner of the Game Designers Guild Select Award.
Eric is a regular speaker at the major North American games, wireless and online conferences, including CTIA, MECCA, Internet World, The Conference Board, DMW, GDC, GDC Mobile, MES, AGC, MGC, LA Games Conference, and E3, and has served as a programs advisor or advisory board member for the latter six conferences. He was previously a board member for the New York New Media Association and New York University’s Center for Advanced Digital Applications.
Jeff Gomez, CEO & President
Jeff Gomez is an expert at transmedia storytelling, incubating new entertainment properties, strategic planning and production for cross-platform implementation.
As CEO of Starlight Runner Entertainment, an animation and live-action feature film production company and leading creator of highly successful fictional worlds, Jeff transforms intellectual properties into highly successful transmedia franchises. He also extends niche properties such as toys, animation or videogame titles across multiple platforms, evolving them into high quality persistent narratives, which in turn generate multiple revenue streams for his clients.
Jeff has worked on such blockbuster universes as Disney’s Pirates of the Caribbean, Prince of Persia and Tron, Microsoft’s Halo, James Cameron’s Avatar, Hasbro’s Transformers, Mattel’s Hot Wheels and Coca-Cola’s Happiness Factory.
Prior to launching Starlight Runner with partner Mark Pensavalle in 2000, Jeff Gomez was a prominent figure in the adventure game and video game industries serving as a producer for Acclaim Entertainment’s comic book division. He helped create the Acclaim Comics super hero universe, in addition to adapting Valiant Comics super heroes into videogames for Nintendo and PlayStation consoles. Characters, concepts and game-play Jeff conceived, wrote and produced for Acclaim’s Turok, Dinosaur Hunter and Turok 2: Seeds of Evil helped that franchise to gross over $420 million. Turok was recently revived as a new videogame franchise from Disney Interactive and as an animated feature from Starz Entertainment.
In addition to serving as a brand extension consultant to such corporations as Disney, Microsoft, 20th Century Fox, Coca-Cola, Scholastic, Wieden+Kennedy, Mattel, Showtime, Konami and Hasbro, Jeff has also delivered his seminar, Creating Blockbuster Worlds: Developing Highly Successful Transmedia Franchises, to the MIT Futures of Entertainment Conference, Game Developers Conference, International Game Developers Association, the NewTeeVee Conference, the New York State Bar Association and the Producers Guild of America.
A board member of the Producers Guild of America with over 20 years experience developing, writing and producing content, Jeff has been featured and quoted in such periodicals as Forbes, Business Week, Los Angeles Times, Variety, Investors Business Daily, Publishers Weekly, Produced By, Wizard, and Animation, and he has been profiled on MTV News and American Latino.
As a Latino who spent his childhood in the housing projects on Manhattan’s Lower East Side, Jeff champions the concerns of young people with his Never Surrender inspirational seminars and curricula. He has also recently worked with Operation Respect, the international non-profit education and advocacy organization founded by Peter Yarrow and dedicated to instilling the values of leadership and empathy in young people. He earned a BA in Film Studies and Communication Arts & Sciences from Queens College, CUNY.
Brad Hargreaves, Founding Partner
Brad Hargreaves is a Founding Partner at General Assembly, an urban campus for technology, design and entrepreneurship. Prior to founding General Assembly, Brad was an Entrepreneur in Residence at Tipping Point Partners, an early-stage investor and incubator in Tribeca. Brad has previously launched successful products and companies in the gaming industry including GoCrossCampus and PayoutHub. He blogs about entrepreneurship, New York City and life at http://bhargreaves.com
Volker Hirsch, Director, Business Development
Research In Motion
Volker is the Director, Business Development for Reseach In Motion where he arrived via the acquisition of mobile social gaming platform Scoreloop where was Chief Strategy Officer. He is also a co-founder of Blue Beck, a game and app development studio. Volker has been at the forefront of mobile and digital media for a decade. From helping conceive the world’s first mobile artist services for the likes of Britney Spears, Eve and Duran Duran, working with radio stations to use mobile as an audience activation tool to mobile games (with leading publishers Hands-On Mobile and Connect2Media where he oversaw licenses with Marvel, Hasbro, Activision, LEGO, BMW, Konami, WPT, etc.) he has been fortunate in playing a part in industry firsts.
Volker is a regular speaker at top mobile and technology conferences around the world (incl. Mobile World Congress, CTIA, Oxford University, SXSW, etc) and a speaker at and co-organiser of TEDx Youth @ Manchester. He blogs at http://vhirsch.com/blog and tweets @vhirsch.
Gene Hoffman, CEO
Prior to Vindicia, Mr. Hoffman co-founded eMusic in January 1998 and served as President, Chief Executive Officer, and a Director. As head of eMusic, Mr. Hoffman was featured on the cover of Forbes Magazine as a member of the July 1999 E-Gang, and named one of the 100 most influential entrepreneurs in technology in Upside Magazine's November 2000 Elite 100. Mr. Hoffman led the acquisition of eMusic by Vivendi/Universal in June 2001.
Before founding eMusic Mr. Hoffman was Director of Business Development and Director of Interactive Marketing of Pretty Good Privacy. Mr. Hoffman joined Pretty Good Privacy after it acquired PrivNet, Inc., an Internet privacy software company, where he was co-founder, Director and Executive Vice President.
Teemu Huuhtanen, EVP, Business Dev. and Communications
As executive vice president, Business Development and Communications, Sulake Corporation, Teemu Huuhtanen is instrumental in leading the continued development and growth of Finnish-based Sulake’s top property, Habbo, one of the world’s most popular online social networking and virtual world communities for teens.
Huuhtanen is responsible for cultivating relationships with major music, television and motion picture studios, as well as retail, fashion and sports industries, to generate relevant and interactive brand partnerships. His mission is to bring real-world mainstream entertainment properties and brands that are important to Habbo’s teen user base into the virtual community.
Huuhtanen also oversees global public relations efforts for Sulake Corporation. He leads the Sulake team responsible for the company’s communications and PR.
As an accomplished thought leader for the digital entertainment landscape over the past five years, Huuhtanen has regularly been a speaker at the industry’s premier conferences and business forums. He frequently addresses issues such as in-game brand engagement, working with entertainment properties, social networking and online gaming monetization models, among many other topics.
In 2008, The Hollywood Reporter ranked Huuhtanen on its “Digital Power 50 List” of top innovators who influence the creation and distribution of online content. In 2009, he was named one of Digital Media Wire’s “25 Executives to Watch in Digital Entertainment.” American Venture Magazine appointed Huuhtanen to their list of the “Top 40 Under 40” executives to watch in the technology industry for 2007.
Huuhtanen served as a member of the 2008 Engage! Expo Advisory Board. Also, he was a panel judge at the Hollywood Netawards and Hollywood Mobile Awards during the 2008 Hollywood Film Festival. He currently serves as a member of the Digital Media Wire Advisory Board.
Since Habbo’s launch in 2000, Huuhtanen has helped grow the teen virtual community to more than 15 million unique monthly users worldwide, in 31 countries on six continents. (Quantcast).
Prior to joining Sulake, Huuhtanen held several senior consumer and B2B sales and business development posts for numerous digital start-up companies worldwide.
Huuhtanen is based and oversees Sulake’s North American headquarters in Southern California.
Ori Inbar, CEO and Co-Founder
Ori Inbar is the co-founder and CEO of Ogmento - a developer and publisher of mobile augmented reality games. Ori also serves as President of the Augmented Reality (AR) Consortium, an international group of pioneering companies in the field, and is the founder and contributing author to Games Alfresco (www.gamesalfresco.com), the leading blog for augmented reality games. In 2010, Ori co-founded the Augmented Reality Event (ARE) - the largest conference of AR Professionals and is a recognized speaker in industry events as well as a sought after adviser for augmented reality initiatives.
Previously, as Senior Vice President of Solution Marketing for SAP’s platform, Ori was responsible for the positioning and marketing of SAP NetWeaver - which under his leadership grew from a mere concept to a billion dollar business for SAP. Prior to SAP, Ori joined TopTier Software, as the sixth employee of this start-up. He lead the development and introduction to the market of more than 15 multimedia and business applications including the world’s leading enterprise portal, which in 2001 was acquired by SAP.
Marshall Jensen, Manager Member
DMW Hexagon, LLC
Marshall has nearly two decades experience working with emerging growth companies, largely within the TMT (Technology, Media and Telecom) and Digital Media sectors. A seasoned investment banker, attorney and private equity professional, he has completed in excess of one hundred and fifty financing and M&A transactions in either an advisory (investment bank and legal) or principal investment capacity. From 1996 to 2005, he worked in New York and San Francisco in the investment banking groups of several major financial institutions including CIBC, UBS and Adams Harkness (subsequently acquired by Canaccord) where he was a Managing Director and Head of the Equity Private Placement Group. Marshall also spent three plus years (2005 to 2009) at a San Francisco-based $100+million AUM hedge fund and private equity vehicle (Fort Mason Capital, LLC) where he was a Managing Director, lead the origination and structuring of over 30 TMT-focused and related private investments and where he was integrally involved in numerous fund administration matters. Pre-dating his investment banking and principal investment experience, Marshall briefly practiced corporate law as an associate attorney with Shearman & Sterling, supporting clients including Apple Computer, Viacom and Silicon Graphics. Today he continues to advise numerous emerging growth clients as a Managing Member of DMW Hexagon Advisors. Marshall holds a Bachelor of Arts degree in Economics from Brown University and JD degree from Columbia University.
Sean Kane, Counsel
Pillsbury Winthrop Shaw Pittman LLP
Mr. Kane is a member of the firm’s Intellectual Property practice and a member of the Social Media, Entertainment & Technology team. Mr. Kane has represented clients on transactional matters involving various entertainment, communications and consumer products business segments, such as video games, virtual worlds, computer software, the Internet, music publishing, records, motion picture (feature and independent films) and television production and distribution. He also has considerable experience litigating complex business disputes in federal and state courts at trial, appellate levels and in ADR forums throughout the country.
Mr. Kane is a member of the American Bar Association Section of Intellectual Property Law (Chair of the Computer Games and Virtual Worlds Committee), as well as a member of the Section of Science & Technology Law (Chair of the Virtual Worlds and Multiuser Online Games Committee). He is also a member of the American Arbitration Association IP Panel of Neutrals. Mr. Kane is a member of the Board of Editors of the LJN publication, Internet Law & Strategy.
Stanley Kwon, Director of Industry Products
Stanley Kwon is Director of Industry Products for CBS Interactive, providing market intelligence and consumer insights to the consumer electronics and interactive media industries, including overseeing the GameSpot Trax product. Kwon is an industry professional with previous roles in strategic planning at Ubisoft and consumer research initiatives for the media and entertainment sector at Penn Schoen and Berland Associates.
Chris Lee, Publishing VP
En Masse Entertainment
Gamer and games industry veteran Chris Lee has successfully managed and delivered creative marketing programs for blockbuster franchises like Halo, Need for Speed, Age of Empires, and Aion at companies including Electronic Arts, Microsoft, and NCsoft. As Publishing VP at En Masse Entertainment, Lee is responsible for overseeing publishing, business development, and marketing, and has big plans to create a global presence for En Masse and its inaugural MMO project, TERA. Lee’s ten-year track record reflects a portfolio of multi-million-unit sellers: The Need for Speed franchise has sold over 100 million units to date, earning over $2.7 billion in revenue; Aion helped to establish NCsoft’s western position as it gained over 400,000 pre-orders prior to its release in fall 2009; and Lee managed the team that launched Halo 3, one of the biggest entertainment launches in US history with $170 million in sales on day one and over 10 million units of lifetime sales on a single platform.
Alex LeMay, CEO/Founder/Chief Creative Director
The Shadow Gang
Alex LeMay is an award winning feature film, broadcast producer, director and digital innovator. Over his 17-year career he has directed a number of acclaimed feature films as well as provided commercial and interactive media for some of the world’s top-tier companies, including Johnson and Johnson, Starbuck’s Coffee Company, CVS, Harper Collins Publishing and Office Max. His award winning film, American Bullfighter caught the eye of Universal Studios, for whom he produced and directed the bullfighting sequence for the Academy Award nominated film Seabiscuit, starring Jeff Bridges and Toby Maguire.
LeMay’s feature film, Desert Bayou, opened theatrically nationwide in October of 2007 to critical acclaim and was nominated for outstanding documentary at the 2008 Image Awards alongside Michael Moore's Sicko. It also enjoyed a national broadcast on PBS in 2009. He ran and operated the Chicago-based motion picture production company, Taproot Productions, from 1993 until 2008. In 2009 he was head of content for the acclaimed digital innovation firm, Digitaal. He then became head of motion picture production and content development at Manifest Digital in Chicago where he helped develop digital experiences for 20th Television.
Katharine Lewis, Deputy Head
Katharine Lewis has 15 years experience in the media and investment industry, working in the Americas and Asian markets. As Deputy Head of FM Ventures, she is responsible for the team's Americas portfolio. and specializes in investments in high growth areas of media, including casual gaming, social networks and branded content. FM Ventures is the strategic venture arm of FremantleMedia, the world's largest independent television production and general entertainment company, which is best known for its global brands such as American Idol and Price is Right. Prior to FremantleMedia, Katharine held commercial and investment positions at eBay, PwC, various startups including GovWorks, Bloomberg and BZW Investment Bank.
Precious Manchepalli, Senior Program Manager – Games
As the Senior Program Manager for Games at multichannel retailer HSN, Precious Manchepalli played a pivotal role in the successful launch of HSN Arcade, an innovative new online gaming component which combines casual gaming and ecommerce to drive engagement, customer retention and increase consumer awareness. She is also responsible for extending HSN’s gaming strategy onto multiple platforms: online, mobile and social to create a 360 degree gaming and shopping experience.
With over 15 years of marketing experience, Ms. Manchepalli has held additional roles at HSN including, Senior Manager of Multichannel Marketing where she led the multichannel strategy and execution of instant win games, contests and sweepstakes across all of HSN’s numerous platforms. She also served as Online Marketing Manager, where she managed the execution of external promotional and online advertising efforts while driving traffic and incremental sales to hsn.com and ensuring HSN’s brand was well represented in these areas.
Before joining HSN, Ms. Manchepalli held the position of Chief Marketing Officer at Misterart.com, where she led marketing/sales, public relations and customer service activities for multiple start-up businesses. She also developed marketing and advertising strategies for both B2C and B2B companies including MisterArt, ArtAffinity, Studio Source, iTheo.com, and Artisan Network.
She holds a Bachelor of Arts Degree in Advertising from the University of South Florida and a Masters in Business Administration, concentration in Marketing from the University of Tampa. Ms. Manchepalli also acts as an adjunct professor at the University of Tampa teaching undergraduate students the principles and core fundamentals of marketing with an emphasis on practical application.
Gavin McConnon, Co-Founder
Gavin McConnon is the Co-Founder and Creator of Boxpay.com, a user-friendly billing platform that allows web merchants, game and app developers, social community providers and more the ability to charge consumers for virtual goods through their mobile device. He has 10 years experience working in the telecommunications market and has launched four successful premium rate telecoms businesses including Global Billing Solutions, which has offices in Dublin, Johannesburg, and Sydney with operations and services in over 16 countries and annual sales of $7 million. In 2006, Gavin launched Ireland's first movie download service called Moviestar.ie, an online DVD rental business which was sold to ScreenClick in 2009. Strategic thinking, planning, and executing his vision of the future of mobile payments are the keys to his success.
David Merrill, Co-founder and President
David Merrill is co-founder and president of Sifteo, a company based in San Francisco building the future of play. Sifteo's first product is a tabletop user interface system made of wireless graphical tiles that enables unique Intelligent Play applications. David is a graduate of the Fluid Interfaces Group at the MIT Media Lab. His work explores how human interactions with computers can leave the limitations of the desktop interface behind, through the development of physical-digital tools that operate comfortably in our real-world environments. He has lectured in computer science at Stanford University and led music controller design workshops at the MIT Media Lab. David holds a MS in Computer Science and BS in Symbolic Systems from Stanford University, and a MS and Ph.D. from the MIT Media Lab.
Michael Pachter, Managing Director, Equity Research
Mr. Pachter is an analyst at Wedbush Securities providing coverage of the Entertainment Software, Entertainment Retail and Movies and Entertainment sectors.
Previously, Mr. Pachter spent two years as the Director of Research at Wedbush Securities. Before joining Wedbush Securities, Mr. Pachter served as the Director at Management Resource Center, a middle-market investment bank. Prior to that, Mr. Pachter spent 15 years in various financial and management positions at Atlantic Richfield Company, most recently as Director of Strategic Planning. Mr. Pachter brings over 20 years of experience as a finance professional to Wedbush Securities. Mr. Pachter has been recognized as StarMine’s Top Earnings Estimator year after year and Best on the Street by the Wall Street Journal.
Mr. Pachter holds an M.B.A. from the Anderson School at the University of California at Los Angeles, a juris doctor from Pepperdine University, an LL.M. in Taxation from the University of Florida, and a bachelor’s in Political Science from California State University, Northridge.
Roger Pavane, SVP
Roger Pavane is a digital media, commerce and technology veteran with over 20 years experience in the new emerging media and interactive mobile/online/digital technology space. Roger’s background sits at the crossroads of mobile technology, digital media, e-commerce, mobile payments, loyalty, advertising and location based services.
Roger is currently Senior Vice President at PaymentOne and responsible for global carrier payments for the online and mobile digital space.
Roger previously served as Executive Vice President of Myxer an on-line and mobile entertainment company. Roger also served as Senior Vice President at Mamma.com USA a search and on-line/mobile media web 2.0 search and media platform company. Roger was co-founder and Chief Revenue Officer of 1 Rage Mobile Media, a mobile digital interactive media platform company acquired by a Japanese investment concern. Roger also served as Senior Vice President for Index ($2B valuation; JASDAQ: INDX) owned Mobile media, marketing and content group where he drove growth of on-line and mobile marketing and content services revenues.
Prior to this Roger served as Senior Vice President of a Liberty Media (NYSE: L, LMC.B) owned (LBS) media location platform company where he lead the start-up company to record growth and expanded its market reach. Previous to Liberty Media Roger served as Senior Vice President and COO for ORA Electronics, a mobile wireless technology design and manufacturing corporation and prior to this was a technology analyst for JP Morgan in New York.
Roger is a graduate of CUNY, New York, and holds a BSEE. Active member of many industry organizations including CTIA, MMA, MEF, iMedia and many others.
Andrew Pedersen, VP & General Manager, Social Games
Andrew joined Tagged as Vice President & General Manager of Social Games and head of Tagged’s new in-house Game Studio.
A respected visionary with 20 years experience in the design and development of online entertainment and software properties, Andrew Pedersen knows casual games and the casual gaming audience. Most recently SVP of Creative for BlueNoodle, Pedersen was previously the creative and design lead as Vice President and General Manager for EA’s Pogo. While there he developed more than 100 games for the platform and introduced the Club Pogo subscription service, Pogo Badges and Pogo Minis (avatar system) to deepen player engagement and increase monetization. Andrew’s experience also includes Executive Producer with Mattel, The Learning Company, Berkeley Systems and Broderbund Software where he was a responsible for well-known franchises such as Prince of Persia, Carmen Sandiego and After Dark.
Billy Pidgeon, Senior Analyst
As a senior analyst at M2 Research, Billy Pidgeon tracks and projects growth and market share in traditional and emerging business models and revenue streams in the game industry across all convergent and dedicated platforms. Prior to joining M2 Research, Billy wrote extensive syndicated and custom research reports and advised some of the industry’s top executive management teams as lead analyst for the games industry at IDC. Before IDC, he wrote reports and forecasts covering interactive entertainment, digital audio and video, user interfaces, software tools networking and 3D technology as an analyst at Jupiter Media Metrix. Billy began his career in the interactive entertainment industry as a videogame producer for third party publishers.
Billy has keynoted and moderated panels at leading trade shows including Electronic Entertainment Expo (E3), the Consumer Electronics Show (CES), and Game Developers Conference as well as the NY Games Conference. He has appeared on major networks including CBS, ABC and CNN and has been interviewed and quoted frequently in top publications such as Newsweek, the Wall Street Journal, the New York Times and USA Today. He has appeared on international and U.S. radio and television including NPR, CBS, ABC, CNNfn, MSNBC, and data from his reports has been quoted as reference in the media and in console vendor and publisher financial presentations.
Andrew Schneider, Co-Founder & President
Andrew Schneider has been a digital entertainment industry leader and catalyst for emerging business opportunities at the crossroads of media and technology for over 14 years. Prior to founding Live Gamer, Schneider served as Executive Vice President of Marketing at Wind-up Records, the world’s leading independent record label, where he focused on digital innovation. Previously, during his eight year tenure at Sony Pictures Digital, Schneider developed and launched award-winning interactive marketing campaigns for major entertainment franchises, developed consumer broadband content services, and launched user-generated media tools and applications. Schneider began his career at NBC Television Network, where he inaugurated the company’s interactive marketing practice with the network’s first online presence.
Mihir Shah, CEO
Mihir Shah is President and Chief Executive officer of Tapjoy. He joined the company in December, 2009 as Chief Revenue Officer, bringing with him more than 17 years of online advertising and gaming industry experience as a top-level executive.
Prior to joining Tapjoy, Shah was Vice President, Ad Network for RockYou, a leading provider of applications and widgets across the social media space, with application properties on major social networks including Facebook, MySpace, and Hi5. In a short time, Shah grew the company’s revenues by more than 500% and more than quadrupled gross margin. He was responsible for 15 billion monthly ad impressions, as well as sales, account management, performance marketing, analytics, and publisher management.
Mihir also founded CookEatShare.com, a vertical social network catering to home cooks and professional chefs. Prior to that, he was the Vice President and General Manager for Direct Selling Solutions at QuinStreet, the largest performance marketing firm in the country. Earlier, Mihir was the President and CEO of Liquid Software, a Sutter Hill Ventures backed enterprise application integrator. Mihir earned his BA in Quantitative Economics from Stanford University.
Ned Sherman, CEO & Publisher
Digital Media Wire
As CEO, Publisher and Executive Editor of Digital Media Wire, Inc., Ned Sherman works at the center of the rapidly growing digital media industry, where he brokers relationships and keeps a tab on the most important developments shaping the industry. According to the Wall Street Journal, “Publisher Ned Sherman is more than the average pundit: He is an attorney and has an inside grasp of what is happening.”
Ned has established Digital Media Wire as a leading online media company that provides daily news, information and community to tens of thousands of executives and professionals at entertainment, media and technology companies throughout the world and owns and produces nine annual conferences. The advertising, sponsorship, client, partner and subscriber relationships that Ned has brokered make Digital Media Wire one of the best known media and entertainment industry brands to emerge in the digital age.
Ned is a frequent speaker at industry events in the U.S. and overseas and has been quoted in publications including American Lawyer, The Los Angeles Times, The Hollywood Reporter, Billboard and Crain's Mermigas on Media, interviewed and featured on C-SPAN, National Public Radio (NPR), NY1 Evening News and nationally syndicated radio shows, Inside Digital Media and WebTalk, and recognized in the Wall Street Journal.
Before co-founding Digital Media Wire, Ned spent seven years as a corporate and entertainment attorney practicing at several of the leading law firms in the world.
Ned is active in alumni affairs for Brown University and is currently Los Angeles Chair for Brown University's Alumni Interview Program. He has traveled extensively from Europe to Asia to South America to Northern Africa. Ned is married and lives with his wife, son and daughter in Los Angeles, California.
Julie Shumaker, SVP & GM of Media
Julie Shumaker SVP / GM of Media Included in both Digital Media Wire's "25 Executives to Watch in Digital Entertainment and the 2005 Ad Age Women to Watch Report, Shumaker has spent her career building businesses in lifestyle media with best of breed interactive technology, community and commerce. Formerly a Senior Vice President at 4INFO, her responsibilities included advertising sales, corporate marketing, as well as advertising development and expansion. Julie also served as GM of 1UP.com, a Hearst Interactive Property, and both as General Manager and SVP Sales at Double Fusion, Inc. where she leveraged her games advertising experience in helping to grow digital entertainment category. Prior to that, Shumaker headed the advertising sales organization at Electronic Arts, and served in revenue roles for both Yahoo! and Quokka Sports. She holds a bachelor's degree from Southern Illinois University.
Neal Sinno, VP of Business Development Arkadium
Neal Sinno is the VP of Business Development at Arkadium, bringing over ten years experience in Business Development, Product Development, and Sales. Prior to joining Arkadium, Neal was VP of Business Development at Game Trust. There he managed key relationships with partners to develop network, channel, search and advertising opportunities, and was a member of the executive team responsible for the company's acquisition by Real Networks. Prior to his role at Game Trust, Neal worked at Mellon Financial Corp, where he was the Director of E-Commerce Product Development. Within this role there, he led a global team of developers, designers and actuaries to create state of the art web-based financial applications.
A seasoned sales and e-business product specialist, Neal has also held key leadership roles at The New York Times and Lucent Technologies. Neal sits on the board of advisors for the Casual Games Association and frequently speaks at key industry events.
Alex St. John, President & CTO, Hi5
Alex St. John was a driving force behind Microsoft's DirectX technology before leading the successful WildTangent game company. Now President and Chief Technology Officer of hi5, he's leading the San Francisco-based social network's move into gaming, and taking on Facebook in the process. According to the outspoken St. John in an interview with TechFlash, “I think a lot of developers trying to make games on Facebook have problems with them. I've been in the games industry a long time, and when you look at a company like that, which is wildly successful and trips over a fantastic gaming opportunity -- accidentally discovers a new gaming platform, and then neglects it to death or abuses it, you go, what a waste, because there's so much value…I'm excited to have the opportunity to go, look, let me show you guys how to do gaming in this environment correctly.”
Aaron Smith, Interactive Media Planner and Digital Strategist
Aaron Smith is an Interactive Media Planner and Digital Strategist at Wieden+Kennedy, where he works on both ABC Entertainment and Disney XD accounts. Smith helps coordinate television campaigns with social gaming initiatives, from ABC's Fall Launch lineup to Disney's new hit show Kickin' It. He maintains strong ties to the academic world, speaking at conferences at MIT, USC, and Penn State University. Before W+K, Smith worked as a research consultant for Microsoft's Entertainment Platforms Division and as a Multimedia Specialist for Penn State University. He is a graduate of Middlebury College and a recipient of the International Radio and Television Society Fellowship.
Sean Spector, Co-Founder and SVP of Business Development and Content
Sean Spector is the co-founder of GameFly, and has served as the Senior Vice President of Business Development and Content since December 2005 and a member of the Board of Directors since April 2002. From April 2002 to December 2005, he was the Vice President of Marketing and Business Development. Prior to GameFly, Spector was a Producer at Disney Online, a division of The Walt Disney Company, and an Agent in the New Media Group at Creative Artists Agency. Spector holds a Bachelor of Arts degree in Film from San Francisco State University.
Nick Stam, Technical Marketing Director
Nick joined NVIDIA in 2005 as a technical marketing director. His team provides technical support to Web and print tech media, industry analysts, and business partners. Nick's team also generates reviewer guides and technical whitepapers, conducts final pre-launch product readiness testing, and provides technical guidance to marketing and sales. Prior to NVIDIA, Nick was a technical director and Lab Director at PC Magazine USA, a division of Ziff Davis Publishing, for nearly 14 years. Nick's lab teams tested thousands of products, providing purchasing guidance to millions of IT professionals and home users. While at Ziff Davis, Nick also co-founded the ExtremeTech website in 2001, which is still a top site for technology enthusiasts. Before PC Magazine, Nick was in the computer industry in various development, systems engineering, and management roles since mid-1980. Nick received an MS in Computer Science from SUNY Binghamton in 1980.
Sean Vanderdasson, SVP, Game Service
Sean Vanderdasson has been with WildTangent since June 2004 and is responsible for the global games service business. His focus is on providing consumers and partners with compelling entertainment experiences, and is the co-creator of WildTangent's patented WildCoins digital currency and the WildTangent Games App.. Vanderdasson is a veteran of the online retail and entertainment industries with more than 15 years of experience. Prior to joining WildTangent, Vanderdasson worked for more than five years at Wizards of the Coast, Inc. (a subsidiary of Hasbro, Inc.) as the founder and Vice President of eCommerce. Under his leadership, Wizard's eCommerce division grew from $250,000 to $50 million in annual revenue within 18 months, helping drive the company's valuation and eventual acquisition by Hasbro in 1999. In April 2000, Vanderdasson was inducted into the Smithsonian Institute's Museum of American History in Washington, D.C. for his accomplishments at Wizards of the Coast. Vanderdasson has built two other companies and has been a guest speaker at Microsoft Corp., has worked with the MIT Venture Forum and has been quoted in many e-commerce-related magazines. Vanderdasson received his M.B.A. degree with honors from the John M. Olin School of Business at Washington University in St. Louis, Missouri and his B.S. degree in Finance Law from Portland State University.
Mike Vorhaus, President
Mike Vorhaus, President, Magid Advisors founded the Magid Internet and New Media research and consultation practice in 1995, with AOL and Excite as his first two clients. Mike’s team has completed over 2,500 engagements with over 100 Internet clients. Mike began the Magid Gaming Practice in 2001 with EA and Sony Online as his first two clients. The Magid Game Practice now works with most of the major game publishers. Mike provides research and consulting services to a number of major traditional media companies in regard to their new media initiatives, as well as consulting a number of leading Internet and gaming companies. He has also provided advice to venture capital and private equity firms in regard to investments in the media space. Mike has been involved in strategic and tactical consulting, including the launch of new services and programming, as well as development and implementation of online and offline marketing programs. Mike has also been extensively involved in video and PC gaming strategies for a number of our companies, as well as the development of game concepts. Mike has consulted on a number of film projects such as You’ve Got Mail and The Matrix. He holds a B.S. in psychology and sociology from Wesleyan University and has worked as a fundraiser and transfer of technology officer at the California Institute of Technology and the University of California. Mike also worked for the U.S. House of Representatives, The U.S. Senate, and for two Administrations in the White House.
David Wilson, Divisional VP & GM, Cloud Gaming
David Wilson is a proven business leader and strategist in emerging markets, with over 20 years of entrepreneurial experience in a wide variety of technologies, markets and roles. David currently serves as Divisional VP & GM, Cloud Gaming for GameStop. David joined GameStop through the acquisition of Spawn Labs, where he served as President & CEO. Prior to Spawn Labs, David served as VP Marketing for Metreos, a unified communications company acquired by Cisco. During this time, David also served as an executive advisor to TestFactory, an SAP test automation company acquired by Worksoft. As VP Products and Business Development for VIEO, a cloud enterprise management startup, David led the definition and delivery of Info World's "Best Systems Management Product for 2004". As VP Marketing and Business Development for United Devices, David helped commercialize the SETI@home technology into the early cloud computing market, leading to a merger with Univa. As VP Marketing and later President & COO of Deja.com, David grew this website to 5 million unique users per month and facilitated the acquisition of its search engine business unit by Google and its e-commerce business unit by eBay. As Director of Brand Management for Micrografx, David built the consumer products division to $25M revenues in 18 months, launching and managing titles including Hallmark Card Studio and Crayola Art Studio. David holds an MBA from Stanford University and a BBA summa cum laude from Baylor University.
Dan Yang, SVP, Strategy and Business Development, MTV Networks Entertainment Group
Dan Yang is senior vice president, strategy and business development, for MTV Networks' Entertainment Group which is comprised of a multi-platform portfolio of brands featuring the COMEDY CENTRAL, Spike TV and TV Land cable channels. Yang oversees all strategic planning and business development activities for the Group, including investments, partnerships, mergers and acquisitions, joint ventures and new revenue opportunities.
Also as general manager for 345 Games, he leads the Entertainment Group’s video game publishing business, which develops games based on the group’s brand and television show IP. In 2010, he launched the successful Deadliest Warrior: The Game based on Spike’s hit franchise, which became a top 10 selling XBLA title of that year.
Formerly, Yang served as vice president, business operations, MTVN Music Group Program Enterprises and responsible for day to day operations of home video, MTV Games, consumer products, television syndication and download to own businesses. In this role, he led Viacom’s acquisition of Harmonix Music Systems. Before entering cable television and video gaming, Yang was a management consultant with Booz Allen Hamilton.
Yang holds a BA degree from the University of California at Berkeley and an MBA from the Massachusetts Institute of Technology.
Douglas Yellin, Director of Product
Large Animal Games
Douglas Yellin is Director of Product for Large Animal Games in New York. During his many years in the interactive industry, Doug has delivered solutions for Fortune 10 corporations, tiny startups and everything in-between. His hands-on experience with the key technologies reshaping the way business is done—both platforms (mobile, web, iTV, tablets, game consoles, etc.) and trends (social media, touch-screens, HD experiences, gestural controls, etc.) gives him unique innovation skills and a peerless understanding of the intersection of technology, business and people.
Charles Yim, Strategic Partner DevelopmentNow accepting speaker submissions for the 2011 NY Games Conference!
Charles Yim leads games, social networking and mobile application partnerships for Google’s mobile display advertising business. In this role, Charles works with both traditional and emerging game developers in building their smartphone businesses. Charles has extensive experience in the online and mobile games eco-system as a venture capital investor and startup entrepreneur. Prior to Google, Charles was on the business development team at AdMob; he also helped launch Boomerang Networks, a virtual currency monetization startup catering to facebook game developers; and was an associate with TriplePoint Capital, where he was involved with gaming investments such as Acclaim Games (acquired by Playdom/Disney), TwoFish (acquired by LiveGamer) and QuickHit Sports.
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