SPEAKERS:
Ned Sherman, Counsel/Director, Manatt Digital; Founder, Digital Media Wire
Visionary presenters give their perspectives on the future of the games business followed by Q/A.
The Future of Gaming and Robotics
PRESENTER: Nader Hamda, CEO, Ozobot
The Future of the Games Business
PRESENTER: Joost van Dreunen, CEO & Co-Founder, SuperData Research
How Blockchain is Changing Business Models
PRESENTER: William Quigley, CEO, Clearstone Ventures, OPSkins, and WAX
Industry leaders discuss the future of the games industry as the business continues its transition towards a multi-platform future. What does it take to make a successful game these days across platforms? What emerging platforms will be the most important in the years to come? How do you acquire and retain users and make money in this increasingly complicated gaming universe?
PANELISTS:
Michael Chang, SVP Corporate Development, NCSOFT West
Julian Walshaw-Vaughan, VP of Engineering, Developer, Roblox
Tim Fields, CEO, Kabam
Jon Radoff, CEO & Founder, Disruptor Beam
MODERATOR: Eric Goldberg, Managing Director, Crossover Technologies
SPEAKER:
Dr. Songyee Yoon, President, NCSOFT
INTERVIEWER:
Mike Vorhaus, President, Magid Advisors
This panel will discuss the growth of game-related content on video platforms, the networks that provide the content, and the communities of gamers around the world that are tuning in great numbers to view gameplay videos, trailers, original series, live streams, and news. What are the opportunities — both for marketing and monetization — to connect with the gamer generation through video content?
PANELISTS:
Amber Allen, CEO, Double A
Dan Murray, President, Skybound Interactive
JR McCabe, Chief Digital Officer, Poker Central, PokerGO and ESP Gaming
Curt Marvis, CEO & Co-Founder, QYOU Media
MODERATOR: Johanna Salazar-Cumming, Co-Founder & Chief Media Disrupter, Two Goats, Inc.
This panel will discuss how ICOs and blockchain disrupting the gaming and entertainment industries.
PANELISTS:
Stu Levy, Founder, TOKYOPOP, POP Comics, POP Crypto
Wes Levitt, Head of Strategy, Theta
William Quigley, CEO, OPSkins, and WAX
Moderator: Paul Sweeting, CEO, Editor & Co-Chair, Concurrent Media & RightsTech
This panel of leading game and entertainment executives and investors will discuss the future of VR and AR for the game and entertainment industries. What investments are being made by VCs? What are the major Hollywood studios and media companies doing in VR/AR? What’s happening with mixed reality location based experiences? What does the future hold?
PANELISTS:
John Sutyak, Executive Vice President of Business Development, Digital Development Management
Stephanie Llamas, Head of XR, SuperData Research
Chris Donahue, Senior Director, Strategic Alliances, AMD
MODERATOR: Brian Pass, Partner, Sheppard Mullin
This panel will discuss how to make a successful game for iOS, Android and emerging mobile platforms. How important is creativity? What are the metrics that matter when judging product success?
PANELISTS:
Tom Rassweiler, VP of Content Reinvention, Arkadium
Tiffany Zhong, Founder & CEO, Zebra Intelligence
Amir Lotan, Creative Director and Head of Production, FTX Games
Moderator: Josh Brooks, SVP, Brand Strategy & Marketing, Jam City
This panel of leading game and entertainment executives will discuss the future of the game business as it continues to grow and reach new heights. What kind of deals are being done today? How is the business changing as more entertainment brands and talent are getting involved in the business? What does media consolidation mean for the business? What does the future hold?
PANELISTS:
Colin McCafferty, Managing Partner, McCafferty & Company LLC
Paul Martino, General Partner, Bullpen Capital
Matthew Wang, Managing Director, Evercore
Jon Goldman, Managing Partner, Skybound; Venture Partner, Greycroft
MODERATOR: Ned Sherman, Counsel/Director, Manatt Digital; Founder, Digital Media Wire
SPEAKER:
Simon Sim, President, Netmarble US
INTERVIEWER:
Annie Pei, Associate Producer, CNBC
From new engaging ad formats and platforms and even new types of games, brands are realizing the value of advertising in game environments. Driven by a desire to engage with consumer in more organic and native ways and, importantly, in brand safe environments, game advertising is taking off by leaps and bounds. Hear from IAB Game Committee leaders from Activision Blizzard Media, Electronic Arts, Unity and Zynga who will discuss today’s game advertising landscape and what we might expect in the years to come.
PANELISTS:
Lee Garfield, Global Lead, Private Programmatic, Zynga
Vida Mylson, Sr. Director of Brand Sales and Marketing, Electronic Arts
Jonathan Stringfield, Global Head of Business Marketing, Measurement, & Insights, Activision Blizzard Media
Moderator: Susan Borst, Vice President, Mobile, IAB
Providing a potent mix of real-life spectatorship and digital entertainment, today the worldwide phenomenon of competitive gaming counts over 200 million spectators annually and presents a unique, new avenue in the entertainment market. This panel will discuss best of brand activations of eSports teams, leagues, competitive gamers and streamers. What is the opportunity for brands, agencies and marketers?
PANELISTS:
Damon Lau, Head of Esports, United Talent Agency
Craig Levine, Global Chief Strategy Officer, ESL
Ari Segal, President & COO, Immortals LLC & Los Angeles Valiant
Matt Edelman, Chief Commercial Officer, Super League Gaming
MODERATOR: Harold Goldberg, Founder & Editor in Chief, Video Games Critics Circle
This panel will discuss how to make a successful game for iOS, Android and emerging mobile platforms. How important is creativity? What are the metrics that matter when judging product success?
PANELISTS:
Matt Gerardi, Former Games Editor, A.V. Club
Kimari Rennis, Intern, New York Videogame Critics Circle
Harold Goldberg, Founder & Editor in Chief, Video Games Critics Circle
Sherri Smith, Staff Writer, Tom’s Guide
Dan Ackerman, Section Editor / Reviews – PCs & Laptops, CNET
MODERATOR: Harold Goldberg, Founder & Editor in Chief, NY Video Games Critics Circle